Concept by Oliver Wade http://oliverwade.blogspot.com/2012/11/blog-post_7861.html this character was made for an assignment at school 18k 2k maps [SKETCHFAB]5b27ac4307f745c69966de750ce5d8d6[/SKETCHFAB]
Thanks guys, and I just finished getting it down to 18,720 Triangles. But then added the turret which brought it back up to 20,881 triangles. Of course the turret needs to be detailed to an extent too as if it was in first person this would be soon. I would love to have this at a max of 30,000 triangles which would give me…
Just make sure you are getting a working combination for your mobo and graphics card manufacturers: http://forums.nvidia.com/index.php?showtopic=187401
Hello Everyone! Just finished the first livestream, where I did some thumbnails for Candy King Jhin! Had a great chat and feedback with some followers and made some thumbnails for the splash. I really want Jhins personality and murderous intent to come across, I also really want the idea of a candy land massacre to be…
@ gibson - Talros is the artist who made it http://talros.deviantart.com/art/M124-concept-181276645?q=boost%3Apopular%20in%3Agameart%2F2dgame%2Fweapons&qo=5
Been a long time since I've posted here. I've since switched to VFX, still love modeling, but have been having a blast doing vfx as well. Trying to transfer my skills from Activision's proprietary engine to unreal. Here are some VFX stuff I've been doing recently https://vimeo.com/183284401
Take a good look at rogelio's work on The Last of Us. http://www.polycount.com/forum/showthread.php?p=1865565#post1865565 A bit of "how to" here http://www.polycount.com/forum/showpost.php?p=1866337&postcount=68 You'll want more details in your sculpt. Cracks, pebblies, raised edges, etc. Try to emulate the details in your…
I do understand how to apply a map to a plane, like this, but it's a whole different beast using a heightmap to create geometry. For example, from this heightmap: http://unigine.com/articles/130605-procedural-content-generation/full/19_oilrush_canyons_side_heightmap.jpg How you can create the circular geometry found here:…