As far as color palettes go try reading this book as a start [ame]http://www.amazon.com/Itten-Elements-Treatise-System-Johannes/dp/0471289299[/ame] http://kuler.adobe.com is also a great online reference.
@Snollygoster yay thank you im glad you think its looks fun! c: and yea they are!, tho i'm not a super crazy rigger hehe, so i have to work with an autorig system :|
Yes it must be an external problem I guess. I will probably just have to put up with the slate editor for a couple of years until I build a new system. Thanks for trying to help anyway!
Basic combat input set up, input buffer working properly, now I have to take a step back and rethink my animation / combat system Large gif : http://imgur.com/2kOVLV4
CRYENGINE. They need to be welded otherwise they won't work with it's "automerge" system, which basically is a feature that merges all vegetation into large groups saving lots of drawcalls. Only 1 element is supported per object.
Would you mind e-mailing us at support@knaldtech.com with your system specs and whatever error messages or other problem descriptions you might have? Thanks! Chris Gilbert - KnaldTech Team
I've been seeing stuff about this popping up recently. I dig it! Honest question, are there any issues with you using the name "Umbra" considering Umbra is a popular middleware culling/lod system?
IIRC someone made a PLY importer for Max. Might not work with Max's point cloud rendering system though? Search those formats on Scriptspot, and on Maxplugins . Max definitely supports OBJ out of the box.
Maybe virtual texture systems are something for you to explore? (Also known as megatexture). Ex: http://amplify.pt/unity/amplify-texture-2/ https://www.unrealengine.com/blog/two-thousand-gigapixels-of-textures-anyone
hey haidddasalami, I'll check it out, thanks for reporting it! I'm using PySide for the system tray and UI for it, works pretty well for the most part. Also using py2exe to package it up as a single executable.