Coming along nicely. You've got his bulbous head and skinny bridge down really well. I can almost smell the Meth.. I look forward to the development's :)
Great news, notman! It would be swell to have a fellow polycounter making us some 3d Maxes, but what the hell. I'm happy as long as you're happy) have fun there
Thanks, guys! I got a pretty nice result by using a bump map on a geometry copy (which I used as the the inside), and on the outer "shell" i used a MIA Material.
I'd this on the edge of your UV, or is it inside a UV shell? If it's along the UV edge, no need to worry. It will never be seen on the model. Just add padding around the edges to prevent bleeding.
Small update: Iveadded some colors to shell and plates on legs. Now its blue but it can vary with time. I want whole process to be more organic and open for experiments
I had an idea for a deagle Delorian (probably spelt wrong but i mean from back to the future) but i am not good at designing weapons, (just an idea i had)
Have as many overlapping shells as you want and just move the extras out of 0-1 (or shrink them into a corner) before baking and move them back after. It's as simple as that. :)
how does the self shadowing look ingame? also, please spill the beans on this project do you guys have some kind of site or something up and running yet?
I smell cooperative gameplay. ... Please god... For some reason, it gives a strong "Good the Bad and the Ugly" theme. With roflcopter comedy, for better or for worse. Good trailer! I'm interested.