Right now, I think your work is competent enough that you'd be worthy of consideration, but you're not doing much to stand out from the masses of other aspiring artists. The three big things I'd work on: 1. It looks like you're putting too much information in your diffuse channel, and not enough in roughness. This is…
Real world scale doesn't quite work as you would expect in UE4 - I've tried it myself when recreating a room in my house and it felt too tall and too narrow. There is a great article from World of Level Design which explains the basics for the player scale, as well as scale for regular building items such as doorways,…
Heyo! I am just starting up a new 2D game project and I know I will be needing assistance for the artwork. It is something I want to have more effort in since it is a card game so I went looking around for people looking for unpaid work and found this website. Concept: My project is a card game playing on a typical rpg…
Today's update so far, unfortunately I have to step out of the house for a few hours, so more to come later tonight when I get home. Adding more colors to separate items / materials. Can't wait to actually start texturing this once I get it to where I love it. Until then... With the hexagons on the doors, I want them to be…
Thank you all so much for your responses. This helps me tremendously at least on modular assets. @Alex Javor Thank you for pointing me in the direction of Trim Sheets and polygon academy. A lot of times just figuring out the right question to ask google is helpful, so thank you. I very much appreciate the resources.…
I am in the US, sorry I have not gotten any messages as of late so I don't know what that is about necessarily. @Eric Chadwick Any reports of people not getting messages? Anyway yes, I am in the US and whatever you sent in the PM go ahead and post here and I'll gladly answer it for you :) . The portfolio I can't really…
Got a week off from work so here's a general update. Got some great feedback from friends to make a few changes to the environment: Tried to make the brick wall to look a little less soft. Adjusted the booth seats to poke a bit more under the table. Also smoothed out the top of the table and got rid of the super pronounced…
personally when I look at this I like the idea of this being set up by terrorists or something. so therefore there would probably be explosive items out of the immediate view of the person going through it. I would look at the movie SWAT I think they had some pretty tricky crap they went through in that movie and it might…
As someone who's done the conference for 8 years, a lot of the talks will be posted onto GDC Vault for later viewing. One of the few times you'd want to actually be there for it would be to talk to the presenters directly, but they tend to be pretty open to other developers in regards to email questions, etc. (They'll…
New update!!! Basically finished with the retopology now just doing some clean-up (ears, mouth, removing unnecessary loops). Unwrapped a bunch of the complete items and started testing the model with the toon shader in UE4 (followed lawlcats shader set-up…