I would suggest trying Krita or Sai as they both have stroke stabilization, if you must use Photoshop and it is important to you to have smooth linework you'll have to get a third party tool like LazyNezumi. Krita's pixel brush is the most similar to photoshop in terms of how brushes blend and respond.
You can blend in vertex data from the settings in Display > Polygons > Custom Polygon Display. It's called "Color in shaded display". That's for the viewport, if you want to render it you will have to do it with mental ray and it's a little tricky to set up.... think I have a screenshot of it somewhere if that's what you…
tgz, your mother must be proud! Actually i've had my hand cut open before and there was hardly any blood at all. And I'm talkin you could see the muscles in my hand, had to get like 10 stiches. Didn't bleed one bit. But still, it very possible it's faked.
i agree with brody... just making them bold would help them stand out... as they would be the only bold blue items also something like: Professional | Personal | About | Resume | Friends would help set them apart from one another as they kinda blend together right now
Yep. Load the Wing comander Jilrathi example ( the spaceship ). Sure the "Show stars" option is enabled inside the 3D viewer. Move the camera back until all is more or less "small". Notice the stars and nebulas are just additively-blended billboards distributed along a big sphere covering the complete world's bounds.
I think it kinda depends on the pattern of the texture that covers the majority of the edges, If it's a smooth concrete or painted surface you probably won't see to much repetition either way. One thing you can do is blend two versions of the texture using vertex colours to be able to break up repeating patterns.
the emblem on the door is almost unreadable the way it is now. Blends in way to much with the brown door. Maybe it just needs a slightly stronger AO outline or much darker color like shown in the concept as it is shown extremely dark and non the same light tone as the roof. anyway fantastic work, love it so far
as tim said, the amount of normals detail you're getting on that model is pretty impressive for the resolution Currently your Text0r sux, get movin Might be better to go for the colour scheme in the concept or atleast have his eyes a different colour, I can see them blending into his face too easily.
Hey ! Thanks for feedback. You are right, I started reworking the ground model to have better and more define sculpt, and I will also work on the blend, as both of you said. And yes about light color and mood, i'm still trying to find a balance between something colorful without being indigest. Thanks for pointing this out…
After gathering more feedback from friends and colleagues, I made further changes to the scene. I added a mountain range in the background using World Machine. Then, I did a Landscape material layer blend for both the landscapes. This is the final outcome of my first own environment project.