This one has had some hilarious entries, most notably by a guy named Hal G who created a masterpiece of comic noises. A lot of the offered vocal stems for the remixes recently have had no 'dry' vocals, with the effects and harmonies (including in this one, a vocoder sounding not unlike Donald Duck ) all bounced down to one…
first off i'd say make the green portion wider... and push the roof to the left of it further left.. that way it would be far more visible and a slightly better focal point imo.... also because the image has a very flat tone range (lots of whites and greys) i'd say make the scene a night/dusk scene and make the coal fires…
Mojo: I tried to keep a reasonable facsimile of a coherent song structure. I suppose the garbleized vocal treatment masks that a bit. Sini: Fair enough. You're the not the first person to complain about that and I can see why it would be annoying to some. I wanted to use Trent's vocals (since they are a large part of NIN's…
I think the lack of polys and detail is taking away from the potential grandness of such a tight space. I mean, clearly this is a wip, but I wouldn't be stingy on this one given the small area you have to work with. That, and your perspective is obstructing the focal point too much, I'd open that space up a bit more or…
A test file won't help much, and it happens to many varied models ive used All you will see is a object being at the parents location instead of the exported location, but I can try save something I use FBX for all models I think the issue is sometimes at import of FBX, the transform position is lost and then centered…
@cryrid Is the camera in Zbrush correct now? I have been reading about ZBrush camera being different from cameras in 3dsmax, Maya or Blender and because of this when sculpting likeness the 3d model's porportions will be incorrect when imported to these 3d appliactions. What is the correct focal length to sculpt in ZBrush?…
Really cool, and gives off a Halo vibe with the long shapes and the semi circle near the top. The two things I would say it needs are: something in the bottom half/different cropping to remove the empty space at the bottom, and a stronger focal point. The big lights are the focal point right now and seem to want to lead…
Looking good. I really like what you've done with the texturing so far, especially on those ceiling pads. The pipes need some love though. As Pogo said, it could definitely use a bit more contrast too. Maybe you could also find a way to include some sort of focal piece to the scene or expand the detail of those large…
There isn't enough visual rest within the textures. They're very noisy, especially the normal maps. The concrete looks good, but the wooden planks and the model pieces all look way too bumpy. The reason it feels weird is because you don't have a focal point, so your brain doesn't know what to look at. What Swarm said about…
so was the contest closed early... well anyways, heres my submission. The Paragorn IV mining station on the moon of Augustus has been nonoperational for a few years now. The Liandri location scout in the sector took full advantage and purchased the location knowing that it would be a great addition for the tournament. My…