I'd love to hear how you did the wind on your vegetation? SpeedTree or Vertex Offsetting? If it's vertex offsetting, can you share the techniques you used? <3
Looking quite good already! I would suggest maybe adding a little more color variation on the diffuse for the vegetation maybe, and perhaps even more saturation too.
How many individual plants, trees, "vegetation pieces" are in a scene like this? They seem uncountable! I love your work and I think you are my favorite artist.
Creating Grass and Vegetation For Video Games from Jason Stokes / FuturePoly is a good rundown of the process. More: http://wiki.polycount.com/wiki/GrassTechnique http://wiki.polycount.com/wiki/Foliage
This pack contains 25 different vegetations, all based on real-life foliage photos. All textures have maximum of 4k resolution :) You can get it here: http://u3d.as/ig8
Loving this dude, really awesome work. The added vegetation is really contrasting with the sci-fi architecture (which is cool as hell) I all works together really nicely!