Well it has been a few years since I posted. Here is some more recent personal work - I'll skip some of the professional projects that I've worked on over the last few years... Anyway, with this project I wanted to do some more hard surface Sub -D modelling and tackle science fiction material. What better than yet another…
Since I do mostly real time game engine animation I don't use the full Advance Skeleton face rigging tools because it uses a lot of advanced techniques that aren't compatible with game engines (lip zipper, shapes ect) and the set up process is kind of tedious. You can convert the setup you're using over to be compatible…
Hey folks! Been a while. Figured I should update this. Over christmas I had some free time, and experimented with this project a bit more. I finally got realtime leg IK working more or less properly, but more interestingly, I tried modifying UE4's renderer to add a custom stylized toon shading model. Turns out that while…
A big problem I see is the initial page is a big picture of your face and a wall of text. Which continues to the portfolio where the thumbnails are just a little bigger than the picture of your face. I'm all for seeing a resume/CV early, but we need content AND fast. Modular church beauty shot is a weird stack of filters.…