Me neither, as long as it's done transparently. The way it was done here was not as hamfisted as those "Hey guys, check out this cool website I found" posts that crop up now and then, but it's not that much removed from it either, in my opinion. (Always either a way to big screenshot showing the full interface with the…
Hey Ysalex. I'm glad to see you giving this piece a little bit of extra love. But I think zakhar may be onto something. For example you could have a tiny environmental control pad on one hip or both without creating that line divide a belt introduces. We can also see that you've added detail such an manufacturer's logo and…
On the subject of the warehouse, yeah, something looks wrong with the normals. I'm not sure if the surfaces have normal maps or not but they need them, looks completely flat. Also this may be DOF (in engine or post) but in the last shot the floor texture looks blurry, could be a low-resolution texture. Also add geo to…
DriehuijzenDirk: Thanks man! They look me a dang long time. Bertmac: Aw man good feedback. I pulled the pocket out some and tried to make some distortion. Not sure if its coming across in the bake tho... Great catch on the logo too. I went ahead and added the logo to the other side as well. It's kinda hard to see but I…
[ QUOTE ] [ QUOTE ] 1. they messed with wrestling, something one just does not do. [/ QUOTE ] Yeah, I can see the tremendous hassle and confusion it was to change WWF to WWE. Redoing -that- logo must have been one hell of a tough job :P [/ QUOTE ] I know a guy was working on an xbox WWF game at the time, he had to go…
It's actually the other way around... Car manufactureres charge development studios for the rights to use their Company Logo, Brands, other afiliated logos, and the designs of the cars themselves. Even though games are a form of marketing, the game itself wouldn't be anywhere it's current popularity w/o the brand name…
Hey shivna. Normally the car bodywork goes in 0-1 uv space (or sometimes a non square format like 1024x 2048 )then carbon, headlights badges and other detailed stuff goes in one or more separate textures, with much higher pixel density. Then you choose your texture sizes so any logos or liveries on the bodywork will be…
I personally think this is really shitty. it turns a competition from being about a community to make art, and instead is crow-barring in an advertising agenda. Yeah i get it. It's great to have sponsors and i don't have a problem with that, it's simply forcing me to use a specific piece of software that i have a problem…
Looks sweet, presentation is nice aswell. You could maybe try one shot with a strong directional light, yours is really even, usually does great work on complex geometric shapes Also, the green cloth stands out a little negatively because it is not apparent on anything else. It would balance a lot better if you bring back…
Thx for the replies guys, really insightful. I've failed a few interviews before (not game industry related) for not saying enough in the interview and contrary to my post count here :) , im quite a shy person. Hopefully a printed poftfolio would give me something to talk about. Would it be a waste to include things like…