Hello, I had spent last night struggling with what I thought was a lightmap error. After spending quite a while trying to fix the problem and then replicate the problem I found it wasn't the lightmap UV channel that was the issue but the first UV channel (which had overlapping UVs). Now from what I understand the UVs with…
If you don't specify lightmap UVs, UDK assumes vertex lighting. There's nothing more to lightmaps than making an additional UV map with uniquely unwrapped islands - that is, no UV stacking like you did. The static mesh editor has an option for doing that automatically if you don't feel like mapping it twice yourself - just…
[ QUOTE ] "Sorry for asking a question in your thread. Can you add skeletal characters exported with ActorX into this? I wouldn't mind seeing how my work looks in UE3." You sure can. Just like using UE2, you can use ActorX export a .PSK file and simply import into the engine. If you don't need bones, a .ASE file (static…
Hello all. I just graduated about a month ago with a BFA in Animation. I'm working on a reel since the one I made for school I'm not satisfied with (to be honest it's unfocused... and crap). I am soon to acquire quite a sum of money, and I'm trying to decide on what programs I want to invest in. At the school we used Maya,…