Hey guys, Happy new year! I wanted to share with you my latest personal animation work (modeling, texturing, animating, rendering and compositing in fact) did in blender 4.0 while being father for the 1st time (1st month was pretty easy compared to what I thought it would be. Don't be surprised that the situation changed…
Latest: [Original] Decided to take part in the Quixel #scifiathlon2016 contest. I didn't have a model and have wanted to do a lightsaber for some time. So I figured I would do a dirty / dusty version of Luke's saber from ESB. I am almost finished with the high poly and am leaving a few of the details to do with quixel…
Hi, there are two settings that control how many edges the curve bevel mesh will have, one for the "length" edges and one for the "across" edges. These two settings have "resolution" in the name, one is in the Shape panel of curve properties, the other in the Geometry panel of curve properties as well. Is this what you…
These should help, I could make an example scene if you need more assistance, but I would make a black and white texture to use as the mask, and lerp that with the vertex painting to make it to only where you want to use it, and plug that into OpacityMask…
@Iciban - Thanks! The floor tiles are basically several MRGBZGrabber shots from Zbrush that I layered together and then painted over after sculpting. The latest VERTEX gives a great guide on how this is done! @Elemenopee, RazorBladder - Thanks so much! @Uberren - Hey thanks! Now that I've seen the latest shot on a few…
Thanks guys for the feedback! I´ve done some small changes as requested. I hope now looks better. Now I think it is time to move on...I am already happy with the result. :poly124: Link for webplayer The latest weblayer file has only 1,16mb! Almost a .jpg image...cool Some latest screenshots: I´ve included a polycount image…
Well, I downloaded the latest UDK and tried importing my floor mesh. I tried it in one of the pre-built test scenes that come in the latest UDK and the problem doesn't occur. I'm glad its working, but I do wish I knew why it wasn't before. I might as well just continue on using this starter scene for now. Thanks for the…
It's not just about resolution either. It's about what our brains can see as recognisable visuals. I first played a 360 on a lowly 480i television and was still blown away by the awesome visuals. Sure the latest jump is less perceptible, but does anybody really think they're not going to notice the nice graphics on the…
I haven't compared any of them with sp because I only evaluated sd. If you look carefully in latest unreal doc for fbx workflow, you must uncheck binormal when exporting to fbx. The latest unreal has used MikkT and I didn't find any issue with normal map between sd and unreal. I've noticed that you haven't split your uv…
I've just completely reinstalled the graphics drivers with the latest version, clean install. Made sure Maya was updated to the latest version + had only just reinstalled it as well. Changed the Viewport renderer to Dx11, tried the legacy viewport but it didn't seem to improve anything. I guess all I can do is keep trying…