Hey! It has been a while since my last post. I come back with some news about the ultimate and the run cycle: For the run cycle : - I added a mesh for the hair. It's very basic but it will do the job, and it's still better than the previous boxes used for the animation. - I scaled up the hair during the scream to make my…
Spotted this last night, it's an IK solver + features written in a Bifrost graph, pretty awesome. https://twitter.com/duncan_rudd/status/1160313955077767168
Interesting. Assuming the machinery does all of the motion (and the human is a passive passenger), I'd rig it something like this, with IK dummy objects.
Quite the necro there. AS will orient your joints automatically to keep the IK chains planar. You can tag your Fit Skeleton with "Free Orient" to override that behavior.