I'm not the best at paintovers, but here's a quick adjustment. Here's some changes I made: * Added drastic shadows and increased the contrast in the lighting. * Increased the saturation of the blue and green lights. Brightened them as well. * Added bounce shadows from the green light under the stairs. * Added AO to the…
Very interesting discussion, one thing that strikes me odd is how in EricChadwick's comparisson on the Wiki the CB and Rod Green method don't differ that much except for a bit more punch in texture B in the Rod Green one. But in Ryans post above the Rod Green version seems to differ a whole lot. Especially the lighting…
The staff is looking good! Though I still think you could add some more green glows on the stone to really make it even more awesome. Adding some glow along the green on the handle would really sell that kind of energy idea going on. And also some extra green on the head to make it a bit more interesting. I made a quick…
Like I said if you rotate 90 degrees you will need a new normal map. When you rotate 90 degrees you changing your normals on 2 axis. The red and green channel are both changing so you can't fix it by mirroring, you would have to swap them(red becomes green and green becomes red). When you rotate 180 degrees your only…
Id like to bump this to ask if anyone knows a good rule of thumb to "tint" an environment to match a palette? I learned the hard way that grass cant just be green and dirt cant just be brown, they have to be more similar in color but im not really sure about the thought behind this. Elwynn forest is a good example in WoW.…
This is why I am sometimes unhappy with valve, both this and the reverted green channel of the normal map are completely ignored in their guide doc, and it's years after the doc's release, not any update still. I have seen even expert workshop author fooled by the reverted green channel of normal map, let alone many more…
I make two playblasts, the first is of everything that will not reveive the glow (I hide the glow objects) the second I add a bright green shader to everything in the scene including the character, I change the background to the same bright green, unhide the glow objects and make second playblast. In after effects I key…