One thing I'd suggest, if creating your own design, is to not create shapes that sort of just 'work' with the existing geometry. Right now I'm seeing you made some basic shapes, and now you are just extruding the faces in or out to create complexity. Try searching up vehicle references and see what shapes are more…
Nope. I don't know witch software are you workin with, but Luxology MODO doesn't have those type of "primitives". Is a cube subdivided to transform into a lowpoly sphere-like main shape, extruded later, etc, and a bit of bevel to round some lines... This for the main shape. Up and down areas are cilinders extruded+bevel.…
So...i have fixed it. The extruded faces from the roof were the problem. I have deleted the resulting edges from the roof extrude and uv mapped it again. The Roof becomes flat and then the lightning bug disappeared. but what if the roof isnt straight? for example : i have a lot of edges in the roof to make it odd. Then i…
Another thing... I love edgeextrude in Max and the extrudeface function doesnt seem to work as fluidly as shift-dragging in max ... having to reset the extrude angle each with with the manipulator is quite annoying and take consuming rather than having fluidity in my polystrips .. Is there anything in maya that works…
So how would you go about doing I high poly model of this? My first thought would to create a box and than extrude all the faces (except the top and bottom) twice and repeat the process on the second extrude until, 2 hours later, I have the size I want and than make it into a sub div. But there has to be an easier way...…
Hi ! There is in blender an addon called F2 and with this you can create a polygon from one vertex selected just by pressing F on the keyboard...in C4D is true there are polygon pen but when its extrude a polygon from a selected vertex or selected edge it place the polygon weird and not following the direction of other…
Damn nice r_fletch_r, i missed the all purpose merge/weld of silo when switching to max. I made my version of your other scripts though. Anyway it's nice to know that some people also value the contex sensitive tools of silo :) One thing that bothers me though, in silo if you extrude an edge, it doesnt change the geometry…
Maybe they will fix max ability to extrude edges via holding shift. I mean who needs or wants that, right, there is an extrude edge button already. :D ! Well Max design is 3ds studio viz, that's all. They just changed the name to Viz for marketing and then to 3d Studio Design. So it's 3d studio Max except with limited…
hey not sure if you know about it, but a great way to do those roots would be to make a EP wire in the desired form you want the root to be. Then select a face you want to extrude to make the toot click on the EP curve then hit extrude and whack up the divisions. If you have used this sweet, if not hope you understand it,…
You don't need to have one single mesh when exporting for sculpting. One thing I would usually do is extrude the edges slightly further inside the adjoining piece, so where an arm goes into a sleeve, extrude in some more and add an edge loop so that when it subdivides, you don't get gaps. It might be simpler on the legs to…