Keep it simple, all you need is your name and your contact details. You can add an image on the back but it needs to be something you won't be ashamed to show a month from now, which makes it pretty tough to choose. Make it flexible and it will last. I'd even go as far as saying just put 'Artist' as a title (If you choose…
A lot of these issues could arise from an improper Photoshop connection between Suite 2 and the toolset. The best way to try alleviating this is to perform the following: 1. Close Photoshop and the Suite. 2. Right click on Photoshop, choose Run As Administrator. This only needs to be done once, and does not need to be set…
Thank you very much for the help.I did what you explained to me but i got little problem:When i import new texture ,choosing (Mip gen setingsTMGS Blur5 and clicking ok. After check,to see if the texture remember this(with double clicking on it) Mip gen settings is---No Mip Maps.I don't think that keep what i'm choosing…
IMO, yes, but that's not really what I meant. I don't mean they would all choose Modo but rather that if Max didn't have the momentum and mind share that it does, artists would take a closer look at other apps before settling down. As it is now, everyone around them uses Max and every job application lists Max as a…
Possibly: 1) Right click on the desktop, goto Properties. 2) Goto Settings, choose Advanced 3) Find the Color Management tab (menus differ depending on video card) 4) Add a profile, choose an Adobe color profile (AdobeRGB 1998 perhaps?) I'm using an ATI Mobility graphics card, so this might differ for you. You could also…
As requested from Artquest (but i hope it will be usefull to many other people) i decided to do a mini tutorial (better to call it "a bunch of tips") to explain my baking workflow. There isn't really anything more than the things that someone who bake low poly models should already know. Anyway, let's get started. Image A:…
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
Personally I don't get exited while seeing a gun (might also be why I don't play shooters :) ). But it looks alright. There are a few artifacts that would show up in the normal map If you baked it in its current state. And if you want to choose something exiting to create, just look up your favorite…
In the lower right corner of 3dsmax right click the white or pink box and choose "open listener window" copy and paste this code into it, then highlight and drag it into your toolbar.modPanel.addModToSelection (Edit_Poly ()) ui:on$.modifiers[#Edit_Poly].weldEdgeThreshold = 0.001 [COLOR=SeaGreen]--set this number…
Cages are pretty simple to make. They are derived from your low poly model. In Max, you can use a Push modifier; in Maya you can use Edit Mesh > Transform Component and pull out from Z. You want your cage to fully encapsulate your high poly and only go out as far as you need to cover your HP. You can also tweak individual…