Why dont you use something like Loomis proportion chart to iron out some of construction problem you have ? Its simplified and easy to read , perfect for blocking out forms If you dont line Loomis there are RIcher ,Peck, Bammes and bunch more
I don't know about an actual chart (I'm sure one exists somewhere), but Andrew Maximov touched on this in his video on PBR. He's on Polycount but I forget his name here. Check around 8:42 https://www.youtube.com/watch?v=LNwMJeWFr0U
I think I'm going to try to do a set for Invoker if I have the time. Tvidotto is there a way you can post the reference charts for these heroes like you have in previous contest threads if you have the time? I'd love to use them to concept with.
Brad, are you sure you have it like this image (No offense)? :poly124: It appears for me, maybe you need a reinstall or something? Another one of them Max quirks I guess... :poly105: You could also write out a keyboard chart and see if it's listed in there.
Cucumber! Hate that stuff. But thanks for sharing. Might start making my own shakes. also. I think your video probably needs a "dont ever put your fingers into the blender while its blending" warning ;P @Wesley: Nice chart, will give that a try.
Lets say he is on high heels of 1/2 head which should make him 9 heads tall and you could you Loomis heroic guy as proportional guide other wise you could you 9 1/2 fashion proportional chart
That really needs some work, it should mention its just talking about the games industry, I've heard of softimage being used more than blender. I don't think a chart is the best answer for that section, a smartly written paragraph or list would be a better choice.
Ha ha! Graciousness, Bobo, I am very similar with you, I am from revise god of thunder 3 to paste the chart to enter the line! [ QUOTE ] I use deep Paint the projection pattern first to melt the separatrix [/ QUOTE ] You do what?!
hmm that chart states both the snipers are exactly the same stats.. that doesn't sound right edit: oh, except the mag size, and rate of fire.. yeah maybe it is. that confirms my suspicions that the military sniper is just flat out better than the hunting. same with the two uzis
Hi @lotet and @BM0213 Thank you so much for the suggestions. (The reference chart is very helpful!) I added some highlight spec on the wood and some roughness details, brought down a little bit roughness and metal on the iron area. Started working on the base mesh of the stagecoach :D