Hey everyone! I have a question: when does using and searching for references become detrimental to study? I'm making my first forays into seriously studying historical armour and clothing, in order to make my first real attempt at a polished character design. The outcome I envision will basically be middle-eastern fantasy…
Thanks! Here's the second half of me retopping some parts. (I appreciate its probably boring to watch but just wanted to show my progress and how I did it :) https://youtu.be/RxpG4x-qUMk Retop compete :D Next was to Unwrap. Currently going for a single 2k texture but might downres to 1k First test Bake came out OK! a few…
@olivierth. This is really awesome design; anatomy, textures and expecially the face are really good. But I am with lotet on this one. It looks like you used a pornstar for reference, I do not see any reason for inventing non-functional armour and clothing that does not seem to have any other function than showing off…
You dreadful killjoys, really! just enjoy the fantastic archery :) Yes, Yes, I've seen it shared on Facebook a few times. But his accuracy and shooting speed are seriously impressive. If I was going to be a killjoy I would say.... I think his movement skills are a bit less athletic, but that doesn't detract from his bow…
Model Update: Got some more done on his armour. So his armour when released will be shiney but distressed Bronze. So with1 set of maps, I now am going to start rigging and weighting. If the rigging works then off to do the animation, all custom. Heres a pass at the armour, the butter yellow is for the bronze, but when done…
I'd highly suggest checking out some references; http://assets.vg247.com/current//2015/11/fallout-4-power-armor-2.jpg http://https//i.ytimg.com/vi/uX5Y7tdAnzQ/maxresdefault.jpg I know substance painter doesn't have any material presets that look like the armour from Fallout. You have two options; Substance Share, or even…
you critiqued yourself pretty well tbh, it's good that you can spot areas of improvement on your own work. - I think her proportions need work; Sylvanas has longer legs and a more slender hourglass figure. Don't forget she was a high elf in life, and not just any high elf but a captain ranger. So you'd want heroic…
Thanks for all the feedback guys, I really appreciate it! @PyrZern: I've always had difficulties getting the proportions of the hands to feel right (not too small or too misshapen). In theory, the low rise belts are there to keep the outer leg plates from shifting around too much when he takes a low stance (i.e. legs are…