I hear that last 20 years. And while cinema took maybe 10 years since its very beginning to rise from a cheap attraction to a recognised form of art , it looks like games are not even close to be as lucky. They miss very necessary part, an artist personalization, not company , not franchise. And more developed and…
There is another way to think about PR... My advice would be to take care of your health both physical and mental. It's so very easy to get into unhealthy work and living habits when you are on your own. Also don't count on making any real money at all for a very very long time. Not to say don't make business plans and try…
It's probably main skill an environment artist should develope. I mean an ability to make non-repeating natural impression. Vertex color is not only thing. Usually it's not enough to hide tiling. It wouldn't help a lot with low sun , dusk/dawn conditions where tiling normal maps would look super eye catchy. You should…
That still isn't enough to fund large scale gamedev operations. Art books can more often be downloaded, and printing your own books in the future will only become easier than ordering a copy. Same with 3d prints, what makes you expect that people will want to buy 3d prints if you could (in the future) just use your home 3d…
I'm going to call this pretty much done. Thank you everyone who posted their tips, I made HUGE progress with this peice and much of it was due to all your help. I'm really happy with everything I learned and I'm dying to apply it to whatever I model next. I still need to go back and clean up my UV's, after that I'll post…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
3dmotive.com continues to pump out the goods Tyler Wanlass (you know him as gamedev around these parts) let us know that 3dmotive.com released the first in a series of UDK material videos by Ryan James Smith. So its time to fire up UDK, PhotoShop and bunker down for a few hours while you drink from the fountain of…
Lets be honest, a simple work not requiring new ideas, anything you can just learn, not invent but really just learn how to execute is at risk . But if you look deeper into this it's been that way before too . Lots of artists jobs had been eliminated not by Ai but just internet and other fellow artists easily available…
Great find, that article is really helpful ^^ I'm also trying to learn Gamedev and creating a "simple prototype game" and I saw lots of the "keep it simple" ideas I already had in mind described in the article, so I guess I'm going the right way ^^ I'm also an artist (more towards animation, and nowhere near as experienced…