Looks good, nice work. I think it has a few too many straight angles, if you did some FFD deformation to it, you could get some interesting shapes and break up some of those straight lines.
Thanks, I was using FFD to move it around a bit. But I was hoping for a script that speeds up the process. Something where you just typed in what you wanted (90 left turn, bank up to 45 degrees, etc...)
I think this tutorial would benefit you. Sounds like you have a deadline for this for class...but next time you start a character at least...run through this first: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
[ame=" https://www.youtube.com/watch?v=AgBTuGG-6wY"]Titus Andronicus - The Battle Of Hampton Roads (complete) - live FYF Fest, September 4, 2010 - YouTube[/ame] one of my personal favourites, awesome song and an awesome band!
Have you tried subdividing the model first in Maya/Modo, with smoothing off, then importing that and subdividing with smooth on in Zbrush? That works pretty well for me. Or you could try the method Faf explains in her Vertex tutorial: http://i.imgur.com/Qq8WhqR.jpg
I'm pretty sure Lulu is pregnant in FFX-2. She's not a playable character, and certainly isn't in the "late" stages of pregnancy, but she is nonetheless. That's the only non-evil, just "Hey, this person is pregnant" game instance I can think of, though.
anyone got a decent global illumination rig they can send my way? I spend too long faffing with lighting and never get it right for a simple render to show player models standing on a white floor with a white sky... I'm using MAX 6 btw
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
only time I've ever had an issue like that is because my stack was pretty extensive. lots of modifiers (bend, ffd, etc) with edit poly's in between. all the edit poly's seemed to have been the problem. is this anything similar to your situation?
Holy eff! :poly142: I love that scene! This feels more chunky, more OCP and robocop? Might be the pose. The modelling looks crisp, really loving the details so far. Just check the overall shape though first perhaps. Nice work.