Gamers for Good will be volunteering at the Helping Hands program in La Mirada on September 30th. https://www.facebook.com/events/1894142250600912/?fref=ts The Helping Hands program provides free services to elderly, low-income, and disabled residents. Service includes landscape maintenance and minor exterior home repairs…
The standard US door is at a height of 6'8" to 7', where the average human is around 5'8" to 6'. Also, doorways within games are usually a bit bigger than this. Imagine trying to run through a door way while getting shot at, it may be a bit difficult (especially for one of those super-human types). Many aspects of…
I agree with you Earth Quake. Whenever I work on something I prefer target res as well. Anyway I think that people (and myself included) use x2 or x4 instead of x4 and x16, because most of the time we say a 1024, 2048 or 512 texture. Therefore people only take that number in account and multiply only that. So a 1024(*1024)…
My suggestions may sound a bit harsh, but I actually do the portfolio evaluation and interview stuff at my job. - get rid of the categories "Characters" and "Weapons" - make "Environments" category your major category where I would like to see breakdowns. Mockup, lighting / normal only, wireframes, textures. - images…
I'd say it would be logical to take the salary you had inhouse and then divide it by 168 hours which is an average per month. Then if you work from home add a bit for your rent, for an eventual hardware update, for electricy and stuff and you should pretty much have your number. But be carefull. There actually are great…
Just an editing note: I think you can drop the "In my spare time" from your bio - just let it say that you have 10 years of experience in Photoshop, etc. etc. Also, on your Black Dynamite character - the sheet with all the info has some conflicting information. You said 564 tris, but the poly count window says 530…
Thanks for the explanations. And yea I get what you mean now black. And I plan on noodling at those couches today. Unfortunately with the way my assignments are layed out, I get to start modeling something then I have to put it on hold and get working on another assignment. So I will always get back to those unfinished…
Pix ... or it never happened? :-) OK - here you go: Once you've learned what to look for - you will see it EVERYWHERE and you will be TOTALLY understanding of the original poster's question. It's just NUTS how dead-on the original poster's question is - I mean ... it's EVERYWHERE!…
Thanks guys for responding so fast! Vig, I tried your idea of using a box and then just Msmoothing it a few times to turn it into a sphere but the problem there is it ends up at about 768 polys by the time it looks nicely spherical. I was talking to Kman and he pointed out that using a Geosphere with Octa for the Geodesic…
The textures seem absurdly low-res, for something that isn't even released yet. Very blurry in places they should be sharp. Also the deformation of the main characters seems pretty weird at times, and Obi-Wan's upper arm seems way too long compared to his forearm (at least in some of those shots). I guess it could be a…