"Judgment Day has come and passed, but it was a spiritual judgment on the world," he explains. "There is no more salvation. Salvation is over with. The fact is we have 153 days, and on the 21st of October, the world will end." ORGY TIME!!!
Here is the updated version in my project check it out in the video below. Once I finished the project, I'll share this for free. Watch it from 3:10 . https://youtu.be/GjkCOBWZC1A?t=189
Normal Tools 1.3 is out. There are now some functions like Out From Pivot, Out From Center, and random deviation. Video demonstrates: [ame] http://www.youtube.com/watch?v=_0351oC3SQQ[/ame]
By the way if anyone runs into the problem I was having "Syntax Error: Expected", it is caused by an apostrophe in your file name. From their forums http://www.quixel.se/forum/showthread.php?138-quot-SyntaxError-Expected-quot
Now in Version 1.3 with new Wall Mode as well as enhanced UV controls and more. [ame=" https://www.youtube.com/watch?v=jWelLe_yPDI"]CorVex Wall Mode - YouTube[/ame] Get CorVex here.
Mashru Mishru did a guide on how he did his street cop a few years back, have a read through this, http://en.9jcg.com/comm_pages/blog_home.php/blog_content-art-180.htm
I modeled a human base. I think the polycount is too high it's at 188 tris. I'm going to rig it to see how it deforms. Let me know what you think. Thanks. Alex
Hey Everyone! A UE4 scene I've been working on lately using 3ds max zbrush and substance painter. the scene is Inspired from the Luigi Rossini 1823 architectural etching folio.Hope you like. https://www.artstation.com/hamza-aatmi
Can you try a graphicall build ? http://www.graphicall.org/103 i just tested with this and works.Howerver i know some don't trust this graphicall builds etc. so it's on you.