You mean like a reference sheet? Just google PBR reference sheet or similar. here's two https://www.fxguide.com/wp-content/uploads/2013/06/Albedo_values.jpg http://docs.cryengine.com/download/attachments/14286880/PBR_CheatSheet.png?version=1&modificationDate=1392916124000&api=v2 I haven't tried these though but they are…
Reminds me of Shepard Fairey and his attempts at Fair Use http://en.wikipedia.org/wiki/Shepard_Fairey#Legal_issues_with_appropriation_and_fair_use Another example... Naughty Dog used a designer's subway map in The Last of Us and got caught…
If it's still of any use to you Playstation Mobile for Unity officially launched today, so you can make and publish games for Vita and PLaystation Mobile straight from Unity, free of charge, no fees or dev kits, just a quick registration with SCE: http://blogs.unity3d.com/2014/06/20/unity-for-playstationmobile-full-release/
Not sure if it's too late but I thought this may be of interest to you. Quantum Dream released the specs for their "The Dark Sorcerer" demo. http://blog.eu.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy-from-quantic-dream/ For an actual video game, Guerilla Games shared what models they're using for next…
dont know know if you figured it out but rendering a wireframe in maya heres a link to check out a video [ame=" https://www.youtube.com/watch?v=nPlvB_fGxT0"]How to render wireframe with Mental ray in Maya - YouTube[/ame] and a written tutorial http://nealbuerger.com/2013/06/maya-2014-wireframe-rendering-using-mental-ray/
The first trailer for the new movie is up. I don't have much in the way of familiarity with the source material so I'm not really entirely sure what I'm looking at here. Kind of interested to hear what the fans think of it all. http://www.bleedingcool.com/2012/06/21/full-trailer-for-the-new-judge-dredd-movie/ So, uh...…
Yea the geometry looks odd to me too. Birches are usually like this over here: https://cdn.pixabay.com/photo/2014/10/10/12/06/birch-483361_960_720.jpg In bogs and mires they can be crooked but they're still relatively thin and smooth without any bulges like that. https://esan.kuvat.fi/kuvat/Suot/010516f.jpg
Been Working on these two packs for the last couple of months, read the articles for more info: http://www.joystiq.com/2010/03/11/mass-effect-2-dlc-kasumis-stolen-memory-lands-on-apr-6-don/ http://www.joystiq.com/2010/03/06/mass-effect-2s-hammerhead-vehicle-demoed-on-gametrailers-tv/
In that case Gnomon does have very nice environment creation tutorial for Maya. http://www.thegnomonworkshop.com/news/2011/06/environment-modeling-for-games/ Not sure about Max ones. 3DMotive and DT have some zbrush ones too. Just browse those sites, watch introduction vids (mostly free to watch) and go from there.