Thats nuts.. on topic however: http://img.gamespot.com/gamespot/images/2006/022/929485_20060123_screen005.jpg Why is Jonny Wilkinson so huge?! http://eur.news1.yimg.com/eur.yimg.com/ng/sp/empics/2415949
001: They're armed. 002: What was that? Armed? What do you mean armed? Armed with what? 001: Err, bad breath, colorful language, feather duster... what do you think they're gonna be armed with? Guns, you tit!
i had this prob when i was importing and checking out quake 4 models... here's how i fixed the prob... apply a sub/multi object texture. find out which tex ID refers to which parts (ie. 01 is for arms, 02 is for torso) and apply the textures suitably (ie. 01 would have arms_diff, arms_spec, arms_normal... and 02 would have…
http://www.mudboxcentral.com/ MudboxCentral version "0.2" is now up and running, still needs more buttons and bits and bobs which will be going up soon. Happy to place a free advert to polycount if anyone wants to create one and its okay with the owners of this website? Best Wishes
in general if you hear about weights it usually means that something will be associated with a number value, usually between 0 and 1. So if you have vertex A and vertex B, and you have Arm and Foot, if vertA has 0.2 weight to Arm and 0.8 weight to foot, it will go more towards the foot. And vertB has weights like Arm = 1…
Thank you! I found a bottle that has some kind of 2 extrudes on the side, with funny looking fuses, they actually look like firework: http://www.malcolmwagner.co.uk/wp-content/uploads/2017/05/DSC00065-1024x768.jpg But because of the reason that i dont know how the fuses work, i used stormmatches instead, without extrudes.…
Haven't felt too creative this weekend, so I decided to do some "speed" paints. I rarely (if ever) do these so I don't feel I'm an authority of the subject, but I made some progress shots anyway. Hopefully someone will find something useful in them. =} -REFERENCE IMAGE- WIP - 01 WIP - 02 WIP - 03 FINAL -REFERENCE IMAGE-…
Sorry, but what I had to write, I myself do not know, I just wanted to know how to improve what I do. But here is the real object with which I did. Yamaha PAC-012 BL
Adding transitional meshes could finalize the already great look for your gums/teeth: https://cdnb.artstation.com/p/assets/images/images/012/926/967/large/vadim-sorici-transitional-meshes-tutorial-teeth01-update.jpg?1537221551
PSP defintly needs some stronger RPG titles... Only seem to be playing lumines lately. I've finshed CPU mode twice and gotten to lvl 152 in challange mode. (darkstalkers and Ridge racer are in the back burner for now)