top right http://multiplayerblog.mtv.com/wp-content/uploads/2008/08/diablo-fan-04.jpg Though they say they got rid of it. BTW despite my mild enthusiasm for the paintovers, I don't think they should make it look this fucked out.
D: still no Mustang 5.0 or BOSS 302 Someone there not a fan? I can have like 5 different mustangs from 1965 to 1980, but no iconic 03/04 Cobra (only mustang with IRS?) and no track murdering 5.0/2012 BOSS. Just dont get it. Here's hoping for car pack #2...
Episode 2, we're going live tomorrow 04/13 at 11am PST! I'll be chatting with Rory Alderton about his breaking in story and he'll be going over a new animation process video and taking questions. Check out his previous one here: https://www.youtube.com/watch?v=WnKUI7sRaPE
Big pictures update in top of this page. (11/07/2013) Hi everybody, this is finally the baking normal map. I'm actually working on the AO and diffuse map. Thanks for watching.:) 04. 3dsmax LP + maps (WIP) 03. ZBrush HP 02. 3DSMAX HP 01. Doc
Day 04 This face as the previous one has a lot of fat on the cheek area, today I found it easier than yesterday to see the subtle changes on the cheek. And sketching on top of the reference helps a lot. I should also work more on the sketch, it can have more information for me to see before sculpting
http://illustrationage.com/2013/04/02/free-andrew-loomis-art-instruction-downloads/ It might also help if you post images of what you're making/capable of right now. So others can help further and tailor to your specific needs.
Metro gave it a pretty good review, at an astounding 0/10 http://metro.co.uk/2014/02/04/dungeon-keeper-review-microtransaction-hell-4289901/ I love this in the Pros list (Pros and Cons) for the game: "Older smartphones arent compatible." LOL
Some good tutorial to learn c# in unity: http://robotduck.wordpress.com/2009/11/04/88/ http://www.youtube.com/user/BurgZergArcade#grid/user/E5C2870574BF4B06 http://www.walkerboystudio.com/html/unity_training___free__.html#unity3game2 http://www.youtube.com/user/Luciotsampacabelo#grid/user/AA4177C28BC55C2A
Hmm, they may not be popular there, but supposedly they are trying to change that: http://venturebeat.com/2013/04/17/microsoft-determined-to-make-xbox-360-more-popular-in-japan/ Apparently not though. I guess they want to ignore the one country that can actually provide 'always on' internet ;)
NanoTurtle: I have a tutorial about blender to xNormal on the cgcookie site. http://cgcookie.com/blender/2013/12/04/baking-normal-maps-blender-xnormal/ There I go over everything also mirror the settings I use when exporting the meshes.