Yup, I made it with the realization that I'd take a few snapshots of it from various sides. If it were for a game I'd probably use mirrored numbers(e.g. 080). Good point for others though, Dethling!
Hi! cool sculpt! I like the strong features of his face. The hair is very detailed 0.0 I'm loving it! What brush did u use for it if you don't mind my asking?
whats a deposit shader? also, ive got a line of code that gets the result im after but i am hazy on why. it looks like this Out.worldNormal = normalize (mul(float4(In.normal, 0.0), _World2Object).xyz);