I enjoyed reading about this method. A lot of it is just normal-digital painting. You could stencil on the eyes and just use a matcap for it as well. http://magazine.artstation.com/2016/02/ekaterina-pushkarova-creating-ed-harris-likeness-zbrush/
Hey this is pretty cool! Yes, Maxscript should be up to the task, though the code won't really be very portable. There's no native Python support in Max... but there are ways to get it to work... http://www.rtrowbridge.com/blog/2009/02/python-in-3ds-max/
https://patrickwbarnes.com/blog/2010/02/microsoft-update-kb977165-triggering-widespread-bsod/ "The cause is not the update itself, but an existing infection. So far, reports suggest that this problem affects Windows XP and Windows Vista." read for more info.
The face that comes to mind is the Eva-Unit-02. I definately think the face could use more work.. Or even a redesign. What if the head resembled a helmet intermixed with human anatomy. An improvised skull shape, with muscles strewn about?
In case you skip the news page (like I tend to do) you should check our Feng Zhu's latest episode about realtime character design. http://www.polycount.com/2013/02/01/11731/
I am cloning bolts out and the clone base number is coming out 002. I would like to change it to come out as 02. Is there a way to change this in max and not go into the INI file? also trying to get around the extra step of going through the rename tool.
Big pictures update in top of this page. (11/07/2013) Hi everybody, this is finally the baking normal map. I'm actually working on the AO and diffuse map. Thanks for watching.:) 04. 3dsmax LP + maps (WIP) 03. ZBrush HP 02. 3DSMAX HP 01. Doc
Ive started this star wars scene based on this concept: http://images3.wikia.nocookie.net/__cb20100821001806/swtor/images/0/02/CA_Jedi_Ship02_full.jpg Im doing this because I want to focus on hard surface stuff as I find it more enjoyable, atm it is still at the semi-blockout stage
Just came across a pretty cool interview with Halo and Darksiders 2 concept artist Paul Richards. A very fun read and lots of good insight. worth checking out http://skillpointschool.blogspot.com/2013/02/interview-with-paul-richards-concept.html
http://illustrationage.com/2013/04/02/free-andrew-loomis-art-instruction-downloads/ It might also help if you post images of what you're making/capable of right now. So others can help further and tailor to your specific needs.