This is horrible xD I got lots of fugly n00bie stuff :thumbup::poly136: Dated: Jul 02, 2009 5-6 Months after my first works I created this guy as an art-test at the place I'm working now. (It failed and I didn't get in) Dec 13 2009 Haha good times! good thing I got picked up by Evolution Studios and later made my way into…
Compatible versions are now available for 3ds Max 2009 (32 and 64 bit), and all versions of Max from 2012 through 2017. A quick note regarding the 2009 versions: I got a bunch of errors and warnings while compiling, but they did in fact compile successfully, and I found no errors when I tested them. However, if you have…
Max8 ok....i can't stand it anymore. i've never used text or sweep. i can't for the life of me figure out how to NOT get geo lapover in the center of the V. Shot at 2009-06-13 then....when i create a spline....everything just goes bananas and no matter how much i manipulate the spline....it's just too crazy to figure out…
look into the corners of the mouth and eyes a little more, the lower lip tends to tuck underneath the upper lip and terminates at a fatty pad of either side (you have a bit of this going on but i'd say not enough), as for the eyes theres usually a lot of subtle shapes and plane changes going on in there, i found this site…
Just take a look at some N64 / PS1 / PC games from that era. Very polygonal, with most of the detail coming from low res color textures. http://www.gamegoldies.org/old_game_files/2009/05/unreal-1-screenshot-yard.jpg http://www.blogcdn.com/news.bigdownload.com/media/2009/04/1999feature99.jpg…
It looks like an included default with Maya 2009 under the Modify > Convert menu. I don't have 2010 so I can't check, I also don't know why they'd remove it. Malcolm, this is the script 2009 runs though. If you can't find the menu item, you should at least be able to put this in a shelf: CreateCurveFromPoly; Or if that…
hey guys just got maya 2009 on my comp and when i try and move around the viewport it pops around all crazy between two views. the first view is where it was in the very begninning and the second one is where i have it currently with my rotation. the popping only happens when im moving my camera around. anyone know of a…
Actually no, you don't necessarily need that. What you need is a solid reference to work from. http://www.shanghaibuildingmaterial.com/uploads/2009/07/double3rdtry.jpg http://www.dimensionsguide.com/wp-content/uploads/2010/02/Hotel-Room.jpg http://www.mccullagh.org/db9/1ds-4/sidi-driss-hotel-room.jpg…
Thanks Roboy :) Oh, I don't know how many lines it ended up being, 10 000 - 20 000 maybe? No idea really but a lot probably with menus and everything. No I didn't really follow any specific tutorial but I have googled and looked up a whole bunch of things along the way. There is a whole lot out there from the Unity…
Haha Pior. It's funny how your 'most stable max' seems to change every so often. I thought you said 2009 was shit, and 8 or 9 was [tonythetiger]greeeaaaat[/tonythetiger]? All of them have random issues on different pc's sadly. 2009 (32 or 64, doesn't really matter) both worked pretty well for me, but not noticeably better…