Sounds really similar to the way I work. I wrote something a while back to speed things up a bit. It's a really basic script that I have on a shelf button. When first run, it creates two instance groups, one with a -1 scale value on the axis of your choice. When it's run with objects selected, it'll add them to the groups…
I've seen this a few months, I kinda know this guy from a reverse engineering forum I go to (don't think ill of me!), he's mostly a leacher as in he doesn't really contribute just asks stuff. Stuff like this is looked down upon in that forum, only tools, scripts and info are posted. It seems he's offering his service to…
Thank you for going out of your way to write the script CW. Means a whole lot. Renaming the file and then using it doesn't work just to clarify for anyone else. Edit* - I was curious why this change even happened without much mention so I looked for other work arounds (For people not as fortunate to receive or write a…
Here's a real quick script I wrote. It doesn't have a lot of error checking but I dont have the time to spend on it. Just select some geometry and run the script. It will loop through the selection, add a material modifier, sets the mat id of that modifier to a number, takes the current material and adds it to a multisub…
There's an animation subforum here. Probably get more targeted replies in there. Would you like me to move this? Most of the studios I've worked with have used Max for their rigs, but that's because they were already using Max for modeling, animating, and exporting too. It's not that easy to switch packages once you've…
I would say take the aggressive demeanor somewhere else. My comment was flippant sure, but obviously a joke. I was only saying that before you can achieve the things UDK can do in Unity, you have to go to said community and implement the scripts yourself. So in this respect I think UDK is more promising. I've used Unity…
The "reactions" take place in the objects parent space, if the objects aren't parented to anything then the world is their parent. You should parent the slider to something like it's bounding box, then parent the bounding box to the head. That way the sliders parent space is the bounding box and it stops carrying about…
ya maya wont let you use soft selection with the "vertex normal edit tool" which makes my method a pain, but i noticed that vertex normals can be views and edited from the "Component Editor", which leads me to belive this data can be changed via mel script. so i think a really intuitive way to edit them for this purpose…
@ Taylor... Web developement and web design is very different so be very careful with the school you pick. If you want to be a good web developer you need to be able to do programming. Being able to do art is with in those limitations is a bonus. Web design, well is sort of like graphic design, full of people. You don't…
Awesome, thanks alot guys. Yeah, that's what I was looking for more or less Sync. That was my thought process for some of it. I just need to learn the language/math so I can do some of this stuff. I've done scripting before, but it was in Torque, so I keep typing in stuff from that and getting confused. I found one good…