Hello there We just launch a new beta of Pixelyz. We finally arrived at the level that we want, concerning the tool optimisation. Pixelyz is now fully efficient, like never before. Pixelyz is a pixel art drawing and animation tool, geared towards game artists, illustrators and animators. Vector technology is now so fast…
Montreal is one of the biggest gamedev hubs in the world, a few hours north of NYC. NY has a some studios in it and there are a few in halifax/nova scotia I believe. use gamedevmap to find something that seems like a good fit, a quick glace and it looks like there are plent of options dotted all along the east coast :) I…
"Game Dev Unchained" is good, with some great interviews with artists from some big games/companies. Also "Autodesk GameDev" is great, though they don't update all that often. Those are really the only "3D" podcasts I listen to. Honestly, I think about 3D enough without also listening to hours of it every day. I usually…
Vayne4800 : No , you need it for the w-8 form ( u need to fill out a w7 form and talk to some guys to help you out) . Withouth the w-8 form u wont get any pay from what I know Selaznog: Its worted. Even if you are employed in a gamedev company. BTW guys . any idea when do we get the tax returns? is it at the end of this…
Just saw rhis: LBrush and "pose space deformation" But the maker took the Maya plug-in off market. You can sculpt the deforms, i.e. regular non-EA artists could've gotten similar results if it was still for sale. Also saw Binary Domain, Japanese game, but they probably used Face Robot to do their facial expressions…
gamedev: Thanks for taking the time to help me out. Everything does have a lightmap UV channel. I use dynamic lighting for filler lights, and a lot of times when you bake props ontop of props it doesn't show shadows, because it sometimes depending on the object ends up smering the shadows making it dull. I will take your…
I had set this on the backburner for a long time because I went almost a year over schedule on it. But it is finally released. The release version is an old build, but I hope enough sales can buy me a month that I need to get the latest updates finalized. This is a game for a pretty specific niche however if you enjoy a…
Hey! Thank you so much! You actually helped me quite a lot a while ago, glad to see you again. Some of these are already in the works, I have adequate french, but not great enough to be business level, I've got some gamedev friends in Montreal as well, which lines up with your advice. I do wish to migrate! Thank you for…
I have two beloved software... It's Zbrush and Cinema4D... Why I love'em? Because they gives me opportunity to create and be creative without any boundaries attached... I don't need to think about how to do this or that - it's just a straightforward creative process... C4D is a great software for highpoly modelling with a…
Have to work with metalness approach. Personally would prefer specular one . Imo Metalness variant of PBR is most weird "improvement" I ever saw in gamedev. It's like a disaster you should adapt and survive . Still fighting its artifacts and locked nature every day. Those "illogical reflectance values" are usually pretty…