Hi there, You are asking a lot but to get to the point: How do you set your project scale to be able to finish it. Seriously I would make it very very small bc even a small project gets big. Maybe set you a first milestone where the game should be playable with bare minimum specs. Like a vertical slice and then just 10% of…
Mark's method is the superior way to do this, especially if you want to export animation to a game engine. But I was curious how to do this in MASH, it's convenient for maya animations or to get to a quick static mesh. The setup here is Distribute>Curve>Transform in order. The transform node has a rotation controlled by a…
Technically, to paint a landscape you would use landscape layers to paint in the landscape tab, which is slightly different than painting by vertex. You still may often paint models by vertex with a pretty complex material setup. You can use your vertex colors as a blend in a lerp node between multiple colors, normals, or…
There sure is: use a dynamic curve. Start with drawing a curve with a decent but low amount of CVs, say 6 or 8 for this example. Then do nHair > Make Selected Curves Dynamic. The default is to have both ends pinned in place, and you can adjust the stretch/bend resistance in the hairSystemShape node. Now use one of the…
Ok, well I got stuck. I never even know what Expose nodes where/existed to this post. I managed to find it and created a script. Now Im confused. A: Do I need to do any constraints to the twist bone other than have it as a child of the clavicle? B: Do I attach the script to the bone, or etm, or scene? Either way, how??…
It works if you cap it first. Edit: So what i thought was actually true. Once you collapse vertices the original center of the circle is lost. The center calculated from all vertices at least. How do you construct a cicle without knowing the correct centerpoint? Some testing code: ( --If there is anything selected? local…
Indeed it is. You can make global changes by finding the post process chain (just search for it in the content browser) and adjusting the AO node. Lots of control including intensity and fade distances. Well, you're seeing a few things there. The reason the wall looks as if it has so much AO is because Lightmass also bakes…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Hi there, In an animated project I'm working on, I want an object to follow a conveyor belt at a certain point. The conveyor belt is a simple long cube with ramp texture controlled by a moving place3dTexture node. When an object falls on the conveyor belt, I want to constrain it to the place3dTexture node so it moves with…
Normal maps and colour spaces is usually what messes up my normal maps in Maya. I dont mess around with offline rendering too much nowadays, but have you tried looking into the colour space for your normal maps? The standard file2d node in maya usually has it set to sRGB, you want to set this to RAW for your normal maps. I…