I know that script and imho it is not a replacement for a properly baked curvature texture like xnormal can create. It only works with vertex colors and if you are working on a sub-d hardsurface mesh you'd have to merge down the modifier stack to get a result close to what you want. Also I think the mesh resolution has to…
Joined a gamejam last weekend and proposed myself to only use Blender for my main 3D needs. Glad to say I was able to accomplish this! One thing I wish I had during the competition, was a one-click way to set the origin of an object to its bottom Z location (preferably wherever the origin may be before executing this).…
the exe usage in plugins is for non-gpl code a proven way to stay compliant with GPL code. They went so far (and take the rules about gpl serious) to even host the exe and GPL code on different servers. Another method which is also popular is to build custom Blender builds which indeed would talk to a local server. Octane…
There should be no IP issues when using Blender, unless the source code is modified and publicly distributed (in which case it must be redistributed with all builds of the program or be publicly available). Internal builds of Blender do not need the sources redistributed. More information about licensing with Blender can…
My english is not good enough to see if its sarcasm or not.:\ I did take a look about Blender sculpting (since I remember it be very hard und uneasy for artists) and the new features changes a lot of things : with Constant detail we don't care any longer with the topology and we can add or substract any object we want…
@pior I'm enjoying any chance I get to have a mess about in Blender, but the one thing that's really putting me off is the smoothing groups workflow. In object mode you have smooth shading for the entire mesh and an Autosmooth checkbox. And then there are 3 options to shade faces/edges/verts in Edit mode. Then you have a…
Indeed, it can be confusing if you're used to another workflow. To get what you describe, you have to add the object using the selector from object properties > relations > parent but not convenient for many objects, so here's the second way to do it: (note: the key recorder doesn't show when I press "alt" while clicking…
I mean hey more user options is always good. And thinking about it (without intimately knowing the blender codebase) I imagine I'd would not even be that hard to implement. Edit: BUT, we already have a dedicated edge property for the bevel modifier. And if you add sharp as a limit, you would also have to add the other…
@SnowInChina @RN Thank you for your input on median points vs bounding boxes! I never really got the difference until now. I suppose I'll try working always with Median Point rather than BB unless I need the latter for something specific. Something I came across today: about reference images in Blender. As I understand it,…
Is this what you're looking for? This mode will draw the wireframe over whatever view the model is currently in, including when not in edit mode. If you select the object and then go to Object > Display you just need to make sure the Wire checkbox is selected. The Draw All Edges box makes sure it shows every edge, but can…