@joebount there's a Blender version floating around with a weighted normals modifier, if that's what you're looking for. Hopefully it'll be integrated into 2.8 before it goes out, but right now you'll need a custom version of 2.79 to use it. Just search for 'weighted normals' on Blender Artists and you should be able to…
I hope you don't mind but I have copied your quote into the article on Blender Nation: http://www.blendernation.com/2012/08/20/how-to-be-a-good-member-of-the-blender-community/#comments A few people have come back questioning whether this attitude actually exists or is a real problem. Thank you for speaking up!
There wont be any commercial restrictions :) Im assuming that the intention is to have the new 1.5 version replace the 0.9 that currently ships with Blender, so if any other license were added to the script, it would no longer be compatible with Blenders license. Part of the GPL licence guarantees that you are able to use…
To those interested in User Interface and the ongoing discussion regarding the changes needed for blender's UI...Andrew Price has released a video discussing the very subject. This video can be found here: [ame="http://www.youtube.com/watch?v=xYiiD-p2q80&feature=player_embedded"]Fixing Blender - Part 1: Why It's Broken -…
I don't work with U4 but recall I had problems with using "mirror global" and local commands in Blender 2.5 . Mirrored object looks just fine in Blender but export goes always with flipped normals. Other 3d soft do it too sometimes. So a good habit is to mirror anything on sub-object/mesh level.
Thats what I need though. Add geometry symmetrically. And I think that any good modeling software should be able to do that, suprised Blender can't do it. I am aware, obviously, that Blender can move vertices around symmetrically. I will look into the Textools addon, thanks. Doesn't seem to work with 2.8...
Has Blender added proper pinch functionality into the latest release? Something like in 3DS where it applies the loops to the selected edges and you can change the quantity of loops and pinch factor along multiple edges at the same time. It really is much quicker than the edge-offset method you currently have to use in…
"EDIT: It turns out something got messed up in my PYTHONPATH environment variable and cleaning that up solved the issue. Seems like all hell breaks lose if Blender cannot find the necessary python stuff it's looking for" It sounds like the first step of Blender becoming just a little bit like Maya :D
@thomasp I'm curious to ask - I know you adopted Blender a few years ago, mainly interested for hair stuff, I think. Do you use Blender nowadays fulltime for professional work (in conjuction with ZBrush I assume), or do you find yourself going back to Max/Maya to do certain tasks?
I know this might not be what most people want to hear but the best way to get a feature implemented in blender.... is to develop it yourself! Often times a simple python script will do the trick. Learning to code will pay dividends even in other programs. Blender is open-source after all! Which is both it's strength and…