Well, if i want to work as a modeller or smth, or just model smth i'm asked to, proper topology should be important, shouldn't it? It's a job. Where you are asked to model ANYTHING. You can't go around asking people what to do when you are stuck. Or can you? Who employs a guy, who can't do anytinhg on their own? What if…
@Ridergraal Try selecting the edge loops around the shape's perimeter and use a bevel operation to add the support loops. Bevel operations will produce support loops with a consistent edge width and it's less work than manually adding geometry. Check that the object's scale is 1:1:1. Unequal object scale values can impact…
How would you guys go about making a thread pattern for a bolt? It will be baked down to a simple cylinder so floaters are an option. I have come up with 2 ways: I created a Helix and adjusted it around this cylinder and then used the Extrude modifier to get some size to it. This is it baked down, you can see the problem…
No no @perna its fine to get critics from somebody. Im happy to be here, so somebody can kick my ass and not just talking its fine what im doing. But would be better if there is some constructive criticism and not just you need to start from scatch xD You also need to know. I never heard about modeling with the chamfer…
That's quite simple actually,image below. Basically you create a bunch of circular splines with interpolation set to 1 step and you place them by dividing 360° by the numer of circles for each ring,then you do the math for the outer big ring,in this case is 8 steps, and then you convert the big ring to editable poly while…
Hello @FrankPolygon, Thanks a lot for taking the time to view my post, I have been struggling with this problem for a few days now. The 3D model that I am creating will not be very close to the player so the first example from your post will work the best here. I have attempted to replicate what you had show and have…
Hi ;-) First off I want to thank all the contributors in this thread, it is really helpful and I often just read all the stuff in here and learned a lot already. I am a 3d max user and just recently started doing 3D again (after a long brake, 20+ years, the era of Half Life modding and I remember polycount from back than…
@Jossy Welcome to Polycount. Consider checking out the forum information and introduction thread. The pinching around the corners of the inset shapes is caused by a lack of supporting geometry. Adding bevel weight to the inside corners of the inset shapes and running the support loop around the edges between the existing…
Made up two of the objects that Alex posted. Went for the 8 sided cylinder on or in the ball. Took a few tries, as the first set I failed at Rule #1: examining the complex areas. The transition from sharp edged octagon to the spherical base (or from the octohole.. same shape really) was the problem bit. Tried both standard…
@BladeSharpe looks like you're almost there. Exspanding upon zachagreg's well thought out examples that really is a key aspect to think about or in other words pre-planning prior to modeling anything, will mostly mitigate potential problems from occurring, any how a few additional points to keep in mind: 1. Where possible…