hey there, i would like to know how you guys approach the low poly modelling for objects like this. My workflow is the following: I start with a appropiately rounded cylinder for the big one. Extrude the front bit and scale it down. Then i create a second cylinder for the end part. Merge those two cylinders together and…
Hey guys, I've run into trouble of modelling pieces were a certain shape has to be extruded from the surface of a cylinder, like here: I'm modelling after reference (M83 grenade), so I'm trying to stick to original proportions as closely as possible. Am I approaching this wrong? Should I make cylinder more dense? I really…
I'm having general difficulties creating armor i.e. shell-based armor plates/bracers/shoulders. I don't know how to approach it or the workflow. I wanna create something like this: in the sense that I want armor plates to be "attached" to an undersuit. I'm currently working on a batman costume: Any good tutorials on how to…
Depends what it's for, but a lot of those things I'd just have done by cutting a hole in the mesh and then floating/intersecting the inset geometry around the holes, rather than trying to make it all one solid mesh. But like I say, I don't really know what this is for, it looks pretty technical like it has to be perfect…
You may just start with using a simple roundish object.. here i'm using no ref .. ( bad ! ..and the back and lower part has to be tweaked a lot more..) and ( in blender ) subdivide with two cuts and smoothness one (and not the base two subdivision nor mirror modifier but symetrical edit) to specificly only modeling the a…
Hey, No name. I was thinking about that, but seems like an incredibly long way of going about it. If there is no other way, thats fine.. but wondering if any has another method to do it.
But to get rid of those stray vertices is something really fast, 2 or 3 clicks and they're all gone. It could be faster with a script thought, something like 1 click.
yes. im using the constraint to background. i move the piece against the other piece. and it stick to the surface. kinda like a project as per said. it's a very nice trick :D
Here is a picture of what the model looks like. I was hoping not having to bevel to the center as i am guessing there is a way to fix it at its current point to fix the puckering that is happening.