Hey guys, I'm working on my entry for the artstation challenge. I made a thread here : http://polycount.com/discussion/168786/artstation-challenge-the-end-of-a-pirates-journey-character#latest You can check out all the WIP screens here : https://www.artstation.com/contests/the-journey/challenges/2/submissions/2315
Hello! I've been sculpting this character for a few weeks. It's based on the protagonist of the great comic book series Ekhö, named Fourmille Gratule. I tried to copy one cover image drawn by Barbucci. I will put more wips on my sketchbook. http://polycount.com/discussion/167160/sketchbook-niels-timmerman#latest
Hey Guys, New to all this but looking for some advice, tips, crits on my first sculpt in Zbrush. Screen grab below. Please see my thread: http://polycount.com/discussion/171498/mutant-bigen-concept-piece-new-artist-first-project-zbrush#latest For more on this guy. Cheers! Rob M
Character I'm working on. It's Silmeria from Valkyrie Profile 2: http://vignette1.wikia.nocookie.net/valkyrieprofile/images/0/02/Silmeriahigh.jpg/revision/latest?cb=20080416174259 Let me know what you think so far and how i should improve before I move into detailing the face and the rest of the armor
Spent about 20-25 hours on this on and off, used Substance Designer for the materials. Tried using as few textures and materials as possible, meshes all modular too. Rendered in UE4, based on a concept by Atomhawk Design. Breakdown: http://polycount.com/discussion/178185/locker-room-ue4#latest…
Hey Guy's I am a first year college student studying games development. This is my latest project that I have been working on and I would really appreciate it if you could give me some feedback on it so I can improve and make it better. Thank you for taking the time to read this.
Hello! I finished my tribute to Telltale's Walking Dead series. Here are a few shots, and you can see the viewer and more at https://www.artstation.com/artwork/3a4lJ ( WIP thread was here http://polycount.com/discussion/170097/lucie-a-zombie-apocalypse-survivor-telltales-the-walking-dead-like-stylized-character#latest )
Crosspost from my "The Communist Rifle" Thread, started blocking out big shapes and trying a few things. Feel free to visit the thread and let me know what you think :smile: (Thread : http://polycount.com/discussion/171105/3d-concept-the-communist-rifle#latest ) ArtStation : https://www.artstation.com/artist/mischavanandel1
Hey Guys just finished up a scene in UE4 making use of the Quixel suite for my texturing. all images can be found on my thread here: http://polycount.com/discussion/173829/detroit-decay-ue4-interior-scene#latest There are also some more props and materials on my artstation: https://www.artstation.com/artist/thundercliffe
Hey guys. I sculpted one of the fantastic character designs by Javier Burgos in the Character Design Masterclass book. Still got a little cleanup work and then some polypainting before I make a game mesh. If anything looks crappy please share! And if http://polycount.com/discussion/169394/prismagon-smite-art-dump#latest