Hey everyone! I've just released a new tutorial, again for free. https://gum.co/haUSe The tutorial will go over how to create an function to fix possible tiling issues that may arise during development of your own Substance Nodes. The example in the video shown will be that of the Herringbone Pattern. This is a slightly…
Original concept art made by Alexey Pyatov: http://karanak.deviantart.com/art/Falcon-M-318536650 Left this one from high-poly last time and decided to finally retop this and finish this. I ended up learning how to use cages for this to produce better results for baking. This was also the first time I used Substance…
Finally able to show the work I've done for volta on Street fighter V Ibuki premium costume I've done the high resolution sculpt as well as the real time model and textures I don't have any thread for that one so if you want more/bigger shots you can look at it on artstation I don't currently own the game so I haven't had…
Hey everyone, Beautiful work as always everybody! It pushes me to make more artwork every time I come here. So, I threw together a quick scene with the free assets from Megascans. I tweaked some of their original textures and adjusted the terrain texture in Megascans studio. Rendered in Unreal Engine 4 1 Rock, 1 Grass…
@BitGem - Awesome work! I had no idea that Sketchfab had adaptive focus, maybe I'll have to check it out again. Small scene I made to celebrate my favorite and the spookiest time of the year and to try another new art style. I am disappointed however that Marmoset Viewer seems to force mip-mapping causing the lower-res…
Hey guys! I wanna share my latest WIP with you. The Gumball Machine is a personal project based on a James Gurney Painting. This is a texturing/look dev test for the final scene. I've been always amazed by Mr. Gurney's paintings and one day when I was going through his amazing book Color and Light I saw this painting and I…
Hello, I am new to zbrush. Here is some of my work in progress from over the last few months. I would like to get into toy design or character modelling (at a stretch as there is a lot of talent out there). I would appreciate some feedback and any advice that you may have. Please also check out more finished pieces on my…
@DANAOSC thank you! :D@ALEXKOLA thank you! i am quite fond of those reflections too xD@PERZIK great job on the chaisword!@ANTONIONEVES thank you! that is some very sexy lava there!@CREMUSS i really like the way you did the wood!@SRAKIR that is coming out nice!@TOMGT yay greattttttttttt job! :3 finished up my Marauder…
Hey everyone, finished up another substance study this weekend. I tried really hard to make sure as many parameters we're editable in the substance without bloating it too much. The entire graph can be seeded randomly or you can go make individual tweaks to things like moss amount, mushroom amount / distribution, wetness…
Star Citizen - Freelancer I worked on the interior spaces shown here where I was responsible for modelling and texturing the cargo bay and docking rooms. The area was based on a concept by Daniel Joustra who did an excellent job. I also worked on and designed some of the common elements such as the cargo bay door and…