[size=+2]Substance Designer 4.1 is out[/size]. Main new features are:* Color Frames for Nodes Grouping * New Ambient Occlusion and Bent Normal bakers * New baking UI for batch-baking * Version Control support * Export with dependencies option * Share Libraries using the new Alias system You can check the full changelist…
I cannot get 4k textures exported, they always end up being only 2k, although I set the output size to 4k in the base parameters. I use Win7 and the Direct3D 10 engine (I read something about an OpenGL engine dll for 4k texture output but I couldn't find it), also tried it with the Substance Player. In general, will graphs…
Hey ! Here's the latest node I made for Substance Designer. It allows you to automatically crop out the black pixels of an image (or alpha channel). Perfect for maximizing texture space or automating your texturing process. Check it out ! Auto Crop Node https://gum.co/autocrop Here, the text gets automatically scaled and…
Hmm just an idea... No idea about the feasibility. How possible would some kind of Auto mesh exploding feature be? Maybe something like a simple UI to select corresponding parts of the high and low mesh. It would save having to update multiple fbx updates. So far messing around with Substance I'm really loving having a one…
Hi all, I'm having a problem baking normal maps in substance designer...when i bake my Geo in separate chunks the normal map seems fine. But when i do an exploded bake or match by mesh name bake i get projection errors on some parts of my model. Any ideas why this is happening? any help would be greatly appreciated Montana
Thanks bruno, Im pretty new to substance designer so I'll have a look at pixel processor, thanks for replicating it, im just looking to be able to do that to any pattern I create (I can create one pretty fast on photoshop, but not the grayscale parts). Thanks! do you have any more information about how I can do that with…
Hi guys, I posted this earlier as a first attempt using substance designer and the design actually kind of stuck. Its for the competition (Sci-Fi) And its a piece of flooring that has rubber with a hard plastic inserts. Do you guys have any advice or like the idea? I have no problem showing the graph because im still a…
today I was playing with SD and I discovered that tile generating in substance designer is a lot more interesting than I thought. all created by just playing with parameters of polygon and bevel node. actually I was looking for something else and didn't expect that. but It's fun to play with :D gradient driven bevel node…
X-post from WAYWO thread :) Calling this material study done now. Changed the pattern generator and transformed it a bit to push the chips to the corners to get a more realistic result. Planning on doing a few more of these as I'm really enjoying playing about in Designer. SD5 project file available for download on my…
Created my first substance and got it working in UE4! Nothing fancy, just siding I'm going to use for a scene. Has seam and slope adjust, I'll probably make a slope curve adjustment because it's really flat right now and hard to really tell apart. need to add a bit more diffuse/roughness detail, but I might use a world…