Hey guys updates on my new courier i tried to add feathers to the owl´s wings with a lot of different tecniques but i decided to do that on photoshop later with the help of the ndo2 plugin the fur was hard too, i was looking for the style of the juggernaut dog´s fur and took a long time to get the result that i wanted i…
Hey guys, I've posted in several places trying to find answers to these two questions, and if anyone has ANY information, even a point in the right direction I'd appreciate it. I'm running out of options. I need information on the very very basics of creating a particle system and applying it to a dota 2 cosmetic. I know…
I think that this is FINALLY Valve listening to us guys. The new changes had been proposed here back in the days when we were discussing on how improve the workshop (and i remember myself and others saying that a Greenlight system would have helped with visibility). So here you go, now tons and tons of items that were…
Hey all. So I've been seeing some wicked good stuff on this thread and figured I'd share some ideas for items I'd like to make. It's nice to see a serious dedicated thread to this too. I chose Bounty Hunter to start. His physique and style I think are really cool and just seems like a fun character to work on. These were…
Thx for the reply!!! Do hang on for some time cause i really have big problem here . 1) I just push it out to cover most of the part , it seems to be impossible to cage all part without intersecting . Any suggestion ? Do I need to move everything so that it wont intersect? 2) There are alot of part to bake actually , but…
Hi all! So a little while back Eleryn posted a new idea for a TA set, as we worked on the first one together we both really want to try and make a set thats going to work well for the DotA store (and for myself who wants to come up with a functional idea so i can move onto other heroes with more confidence!) She posted a…
I just go to each channel and paint directly into R then G then B and Alpha You can save a .PSD of the diffuse (I collapse all layers though) then make what ever changes you want using that .PSD as your masks .PSD 1+2 but I usually just know what I am going to do to them so I just paint directly on those channels, if I…
As a proud human who has under 100 hours in the game I can safely say that while it obviously helps to play the game you make content for,at some point it becomes s a diminishing return. It seems that I've only ever heard from humans who have hundreds, if not thousands of hours sunk into the game, which might make me, a…
Yep, I agree using Zbrush makes life easier. :) My workflow for straps on Zbrush is: 1- Masking just 1 ring of strap; 2- Extract the masked area with the low tickness and double sided unchecked; 3- Zremesh your strap ring to get a nice topology to sculpt; 4- Drag some copies of your strap ring through the naked handle (Now…
Well my bad, i was sort of speaking to the general issue most people have right now. and I find it a little funny that some of the people complaining, have received favors from valve as well. for ex. Chemical Alia was invited to ti4, which gives him more exposure right? Why not invite every single workshop artist? Chemical…