thanks everyone! @ Eric Chadwick- toolPadz is correct, in Zbrush 4r4 there is a feature where you can render out an automated camera based on your undo states. @ deka01- for this I have a 2048 pgm height map and a 4096 diffuse. I'll probably drop the 4096 down to a 2048 later though. @ DavidBrumbley- Ask and you shall…
a School seems fairly modular in its setup and look generally. i think you could get away with the following setup; 3d application assets: base structure; a wall section -standardized size a roof section -standardized size decor structures; a wall section with fire door a wal section with double doors a wall section with…
Thanks for the crits guys i scrapped the sidewalk, i was looking at the sidewalks in ut3 and i liked them, kinda tried to copy them. then i looked at the sidewalks in tokyo and realised i went in the wrong direction and needed to go in a more realistic route. the current sidewalks im making ar double the width and not…
Awwwwww man! You beat me to it! I was SOOOOOO working on that quake pistol... if I wasn't involved in what I am now, it would already be in my folio.... dddddaaaaaammmmmmmmmmmmmmmmmmmmmiiiiiiitttttttttttttttttt!!!!!!!! header looks much better :) Yeah there needs to just be some more variation on the rest of the content.…
We're in need of a Hard Surface Environment Artist who is Proficient in building Modular Environments. Requirements: * Eye for Detail * Can work exactly to the grid * Experience in creating modular environments * 3 years minimum professional experience creating environments for console and pc titles please email…
Thanks for all the replies. I will try and break up the brick building more by adding trims. I will also be bumping up the spec as RexM suggested. I had thought about going zombie apocalypse but decided I want it closer to just a small section of a city before any disaster. I might go back after and create a post…
I like the sky and the pastel look, the only problem I see is that the color of the water doesn't look similar to the color of the sky. The sea is bright blue while the sky is cloudy and with faded colors. Here's where I am so far: I know what I'm about to ask seem like a stupid question but I really don't understand…
Yea but thinking back now, on what i've seen, people try to hide artifacts like that in modular buildings. For example if you have a modular wall set, people tend to place some columns or wood planks in the seams of those meshes. Isn't that to cover for the seam and not spend too much time on making it look good?
Thanks for the great tutorials on modular buildings. But in that case, the question remains. On large object - you don't do any kind of details in Zbrush or Mudbox is that so? Because modularity is awesome but it doesn't involve making details in other programs. So, zbrush and mudbox changes can only be applied to smaller…
Going back to March's build fixed that issue, but now I have a new one and I've been pulling my hair out trying to figure out what's wrong. I really need some help here from you UDK experts who might have seen this before. I've build a simple modular wall piece 96x96 with a tillable texture. It's on the grid and everything…