I love seeing your work! I want to try something like this. It would be a fun challenge to get something in game with a particle system of brush strokes like every frame is a new painting.
This is for creating poly-strips hair, not hair system, but I was last using AMTools, along with what you see here. Purdy good workflow. edit: the curves could be used for hair sim actually.
wow that seems to be a pretty narrow criteria easterislandnick. I knew there would be a catch:( What there needs to be is a comprehensive system of tax relief for British companies so we can compete on an even playing field
The whole saving system is broken. I will continue from where I left off and be halfway around the island on a different quest. The game had potential, but in the current state of the PC game it's a bloody mess.
A voting/recommendation system would be pretty cool. I know it would take a little bit of work, but it would be cool to have a banner recommendation link under all initial posts in the PnP forum.
Thank you, Jack! :) Yes, I'm aware of that. Some screenshots are a little bit too 'low-key'. At the moment I'm still building the systems/gameplay mechanics so the the lighting is 'on hold / work in progress'.
Seems obvious I know but I press the render button after setting best or whatever and the memory indicator moves then nothing happens, nothing in clipboard either. This was the same with my previous system too.
Also, my experience with unity's dynamic shadow system is that it isn't well suited to being the primary lighting information. Perhaps if your game is all corridors but it has a very hard time with larger scenes.
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Iceland is the joke party, they just elected a punchline! cool shit guys, congrats. Hopefully america will at least sort out some kind of nationwide, gender neutral civil union system someday soon.