hey konstruct, thanks for pointing those things out to me, if you dont mind could do a paintover of what parts you are talking about. Some things on the concept look a bit werid since the perspective kicks in so I might of missed some obvious areas.
After much work I finished the last piece that Josh and I talked about. Artstation link for more: https://www.artstation.com/artwork/0ZNyw A million thanks to Joshua for everything that he taught me. It was one of the most invaluable experiences I have had in my artistic learning.
Thanks. Never used ART but might look into it if it allows me to use these cool characters in Maya. When i try to open yours @Kaireml in Maya 2016, it tries to pull in a reference so it doesn't work. (Export files) maybe thats the ART part you talk about
Thanks! I'll look forward to correct the neck issue. I plan to make the entire character eventually. This is a personal project so no need to go fast. For the bad talking. Believe me or not I learned english watching movies and TV shows. Swearing is almost unavoidable. Sorry about that.
You are right about the dinosaurs but i am so glad that Thor actually talked. His "Thanks bro" line was one of my favorites. It cracked me up, i couldn't help myself. I think it's the way he said it that made it really funny in my head.
whats up hanks , im ahmed >_< keep it always up ! what this man u think i am a low quality thread guy ? the title is wrongooo i know i mean bronze-sh artist not brownish i might fix it later @ thanks for your px...
Well guys, I really appreciate the replies. I went ahead and talked to the producer today, and nothing is final, but at least it's out in the open now. Now I have about a week and a half to get some good work together. Thanks again for all the advice. I appreciate it!
Obviously, I'm not allowed to talk about anything or answer any of your questions here... In fact, even saying I'm not allowed to say anything may be saying too much. So, I'll have to leave it at that.. I can say, thanks for the feedback and checking out the show, everyone. :)
cool thanks guys. I've been reading up on the unreal editor and there was a lot of talk about overlapping geometry bsp brushes causing weird hall of mirrors effects and i didn't know if that applied to static meshes as well. heres what i'm making just to show it off.
Thanks for all of your comments everyone, glad to see I've built up some interest in my work I'm certainly taking everyone's advice regarding more variety and working on a medieval piece as we speak. Sean, I got your email. Talk to you soon