Here are some shots of the low poly + normal and spec. Any feedback on the tri count or uv layout would be appreciated as this is my first attempt at a vehicle. Tri count is at 18,201 and I'm using a 2048x for dif/nor/spe.
Hello - yes, this looks normal ... but probably not what you want :) To control shading with sharp edges : - You do not need any modifier or an add-on, and you probably don't want to rely on angle-based smoothing either if you need 100% control (sorry for disagreeing with the above suggestions but I thought I'd cut…
It appears that I still have more to learn. While the code works on my small sample scene it is not working on the master scene. The following is my code: select $Tile_*GTiles = $ as Array--print GTilesnumfaces = $WAVE.GetNumFaces()--print numfacesSTime = 0--clearselection()for t = 0 to 132 do( sliderTime = STime for x = 1…
Well done on the sewer drains everyone! New challenge is live. It's time to raise the roof! (Roof shingles) http://polycount.com/discussion/185421/the-bi-weekly-substance-challenge-challenge-5/p1
This is a solid start. Some of the pieces I could see being used in some games. Strongest piece is probably your Dark Solider. Weakest is Thing. Thing should just be removed completely unless you can give it a proper rendering scene. The Assassin's face is really hurting it. The legs and clothes seem decent, but the hair…
Okay! We have released a beta version of the model on the Gmod Steam Workshop. The TF2 and the Source Filmmaker Version is included. You can find the model here: http://steamcommunity.com/sharedfiles/filedetails/?id=183746953 The model is still in beta because the voice actress and I are finishing the soundpack. Maxxy is…
Its going to be a while (probably 7+ years) before something like ptex can be used in games as one of the other members pointed out, unwrapping your models is a way to optimize poly/tri count of your models. I didn't know this until somewhat recently but the tri count of your mesh is NOT determined by the number of polys…
I think you bit off a little too much. As Rmunday said, over 2 minutes is a lot. Your weakest aspect of it all is definitely the camera. My suggestion would to be to focus on the fight sequence, but ditch the camera work for now. Make sure the animation is perfect before you start moving the camera all around. For the…