Here's a little someting that I'm working right now. I'm actually reworking my old model trying to balance the old design and adding a bit of surroundings. the bakes are finished and you can check it out here: https://www.artstation.com/embed/14210768 However those are just bakes and I plan to texture it later after the…
This is a well written article as well. http://www.boxturtlebulletin.com/2009/09/10/14579 A True Hero Gets an Apology Timothy Kincaid September 10th, 2009 Turing There are not many people who have changed the course of political history or impacted the day to day lives of nearly every person on the planet. Alan Mathison…
I'm making some shader adjustments. Don't worry about the artifact around the eyes of the high poly model, the artifact does not appear in the map on the model. I decide to op for translucency over masked, due to the constant dithering around the brow and lashes. Although the model is at around 140,000 poly or 130,000…
Feels very dark, I assume there's a proper sun up above the grating. If so turn the lightbounces up to like 100, you need a lot more light. Also ditch the faked godrays using translucency, there's a much better version called Volumetric Fog you can switch on. In the concept there's also a lot of indirect light coming in…
@TomGT Hi! Thanks yah I definitly needed to rework the collar area since I wasn't a huge fan of the current shape, I got pretty 50/50 opinion about the pointy shape, some loving it some hating it but so far I decided to keep it in. @Cremuss I also though the Z shape where looking a bit odd when I first started working on…
Thanks to everyone for the advices! I've been caught up in other projects lately, but I finally had time to work on this!!! I changed essentially the beginning and the fall. I know that I still have work to do on the ball. Any suggestions to improve it? https://vimeo.com/142001747 Thanks :)
Here's more hippie talk ;) http://www.alternet.org/blogs/water/140525/kudos_to_gq_for_revealing_the_coal_industry's_dirty_secrets_/ The clean coal conspiracy website! I care about everyone on these boards, that's why I'm wasting my time trying to have a discussion :D
The surface wear looks overdone Metal does not usually corrode. It does, however, collect tons of dirt that (for lack of a better word) fuses with the metal. You could put in some nice grease stains. Here's a similar asset from Zero Dawn to give you an idea of what I'm referring to. Even then, based on the size, you…
Here's a quick tutorial I whipped up, if anyone is interested. On exporting from Maya, and inserting custom foliage. Would love everyone's feedback- I hope it helps someone out. http://www.polycount.com/forum/showthread.php?p=1409347#post1409347
hey mate, heres that face tutorial i told you about with the noise effect. Im not sure how well this will work in odis, but i assume that if the noise effect didnt work you could always render out the bump map using render to texture. worth a shot anyways.…