Hey, you should definitely check out http://www.polycount.com/forum/showthread.php?t=135431 if you have not done so already. It's a prime example of a PBR stylized prop (in this case a dagger, like yours), there's even a download for the model and the textures. This model is also based off of the same concept artist that…
Photo textured, retop, unwrap ( it's meant to be 13k tris), basic first textures, import to engine. Think it's looking ok so far. Gonna clean the textures up tomorrow...or later today. Start looking at getting hair on it. Little scared. But excited.
you can modify the existing copy/paste script from maya. http://dl.dropbox.com/u/132816/cutCopyPaste.mel i added a comment in the script so you can see what i did change. copy it in the maya script folder, restart maya and no more groups and _pasted prefix. if you don't like it, just delete the script from the folder and…
yea the forehead anatomy needs more work. right now it looks a bit boxy and flat. foreheads can be deceptive and in reality are quite curved and round around the edge. you are also missing lot of the skull landmarks on the forehead. also the cranium looks a bit small. it may help to study the references more with…
If by "crash" you mean substance painter stops responding when opening your project requiring you to manually close it, I might have a workaround. I get this with large projects maybe 40% of the time, and once it occurs it seems to always do so until another project is successfully loaded. So, I keep a simple blank project…
Jacob did a great tutorial on things http://www.polycount.com/forum/showthread.php?t=137796. maybe not specific to what youre doing, but he links to a youtube video on using tiling in zbrush
Thanks for the input guys! Price for a degree in India is 4600 USD from where I did it (Arena Animation). It's mostly degree for degree sake and I am having to learn a lot afterwards. while DSK Supinfogame seems better and it 13200 USD. I wasnt even taught anatomy in my classes I bet this is better. Some international…