Job: Technical Director Duties: Job requires pulling together graphic, sound, web and mechanics into our MMOG engine into one tidy package. C++ and Python knowledge would be handy. 3+ years in the gaming industry only, please. Company: Please visit our site at www.damnsexygames.com We are only hiring the best of the best.…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Environmental Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based…
So, I've been stuck on this model for a while now. It's from a class, but I just feel like I'm not making any progress so I'm looking for help. The class had the goal of taking a famous video game character and recreating them for the "next gen" era. I chose Samus, but wanted to give it sort of a Victorian steampunk twist.…
ok Ive been dealing with this on my off time for a while now and I cant take it anymore, ive asked alot of people personal questions online (and thank you for all your support and sorry for being a hassel to you!) But I cant take this anymore so let me cut to the chase, many of you saw me working on a street fighter…
Attention all FX Artists / Character Animators / Fighting & Martial Arts fans! This is your chance to work on a fun project and make some great money at the same time. Are you up for challenege of animating "soft body collision"? Are you ready to make gamers cringe when they see bone-crunching punches and kicks that YOU…
Hello to everyone! It's been a while that I've started to work with this
beast and I have got a lot of materials about it. Guess it would be one
some looong WIP. Lets start from some road wheels. It has 12 of them so when I clone them it
will already seem that a lot of work is already done :) Initially T-72 was…
Here are some "current gen" examples. Horizon Zero Dawn (don't mind the tech talk there's a short piece on tree creation towards the end): https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2018/presentations/gilbert_sanders_between_tech_and.pdf Here the bottoms of the tree have more detailed meshes because that's closer…
R_fletch_r - In theory, yes, but I reckon you'll need a whole lot of tesselations to get a decent amount of polygons to dynamically grow an entire tree - and I think hair would be even more expensive (I think using splines will be feasible in the close future, though). It could, however be used in combination with a simple…
Thanks! I initially wanted to push for a more stylized look (imagine if WoW went with dx11 tessellation and physically based shading.) Now that I look at him again I agree with you. Since it's out of the lowpoly range it calls for some grime and extra details. I'll for sure add some of that in. I'll layout my goals for…
Thanks guys! You're right, I think they'll need some revisiting; Soundwave should be completely redone, I know he's supposed to be 8th gen, but he doesn't look it. I'll give the alien ship's some more high poly detailing. Grimlock's normals were troubling me back then so I should give them a revisit also. It is fair to…