The Creation Kit for Skyrim has been released and is available in the Steam Workshop In addition to the Creation Kit tools there is a simple and easy way for mod authors to upload their creations to Steam where they can be shared. "The difficult part, of course, is creating your mod. To get started modding, install the…
A little Background of myself: Studie Certificates: Escape Studios Maya Comprehensive (Maya) CGS Workshop with Cesar Decal Jr. (Zbrush) Recognitions TalentDataBase 29/04/2008: Featured in the Gaming Channel TalentDataBase 28/01/2008: Featured in the Gaming Channel TalentDataBase 01/11/2007: Featured in the Gaming Channel…
I'm looking for someone capable of producing a character design, model and character texture for a game which can then be rigged in Maya and animated by another collaborator. The game is for a personal project, but will be released online after it is finished and potentially further developed into another project.…
Ok i have made many custom perk machines for Black ops Zombies, and recently i got into making them for the game , but im not the greatest at 3d modelling, so this is where i need help I have a perk machine called Banana Colada that i would love to add into the game, i have made some basic 3d models of it already but not…
It's difficult to tell what is going on from these images. It looks like you may have many very small UV islands and not enough texture resolution to properly cover the surfaces. I would suggest working on a more efficient UV layout with fewer seams. You may want to try a higher texture resolution as well.
SNAPSHOT GAMES is looking for VFX ARTIST, TEXTURE ARTIST and
LEVEL DESIGNER. We are an independent video game development studio in Sofia, Bulgaria, founded in 2013. Since then
we have released two titles - Phoenix Point and Chaos Reborn. Our latest title,
Phoenix Point is a strategy sci-fi game. After its release in…
I work at a small startup Indie company, and we're working on our first game. As of right now, we are very hesitant to release a great deal of information because it's too early in development to say too much. Here is what I can say, however: -The game will be a roguelike adventure game. -The levels will be open world, and…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Great question GhostSmoke. You sound like me, afraid to to move forward in fear of messing something up and not proceeding correctly. I too had a question along those lines. I know Shane Olson has a GREAT tutorial on the process of taking a hires model with polypaint out of Zbrush, redoing the topology in 3D Coat($99 aint…
Hi Everyone, My name is Peter Sekula and I've been an experienced Senior Environmental Artist for over 12 years. In that time, I've worked on industry titles as the Tom Clancy's: Ghost Recon series, Rainbow Six series, Far Cry 4, and most recently Tom Clancy's: The Division. I'm also the founder of my own independent…