Does anyone have any resources to some rigged 3d models ready for animation? It does not have to be textured, just some simple figures I can run some test animations on.
Hey guys. i was wondering how you guys makes WIP models look great (rendered) to show other people in this forum you dont just take a screen dump of it? cheers :)
Figured I'd share this with the good folks of Polycount :) Feel free to join in! http://www.game-artist.net/forums/game-artist-mini-competition/17570-speed-modeling-competition-2-012-scarecrow.html
Hey guys,thats my first robot model with some steamppunkish ideas in the head mostly.Not sure if its steampunk or not but its my first attempt so iam pretty happy with it.Looking for feedback :)
Hi, We're a small startup video game design studio in Toronto, ON, Cananda and we're looking for a freelance Blender modeller/animator. If you're interested, please PM or e-mail me at baktash@toomuchvoltage.com.
Modeling Architectural Destruction in May. Does anybody knows how to do this tutorial? http://www.digitaltutors.com/09/training.php?cid=5&pid=220 I would like to know how to do this. :poly122:
I want to ask your opinion about models. What I should to learn? Most of all I'm interested in texturing. Are there any guides and ways to make textures better? https://www.artstation.com/simonf107
Hi, I'm trying to create a mod for a tank simulator, and if you have a T-72 model that you can donate, I will be grateful. The chassis I can handle, but the Turret is the difficult part for me.
Speed enviroment that i have been working on in my spare time. The modeling part is almost done, not really sure if i want to put it in UE4 or just render in modo. Any critique is welcome.
my latest animation teaser for a simple game character link here https://vimeo.com/390693072 my website https://www.carmostudio.com/ i can model texture rig and animate characters ,environments or game assets most of my work is tv commercial related but i can adapt for games as well