Yeah I agree, I get the sense that the polished areas should of been masked before you sculpted the cloth like folds. Maybe the diffuse can bring out the material difference but it's looking a bit confusing from the sculpt.
Here's my latest. Retopo and bakes just took a bit longer than I would have hoped. O well. My next post will be when I'm finished painting my diffuse and spec maps. Thanks for looking!
horee shet that normal map looks bad, biggest problem I see is the diffuse is too dark, if you had baked out a nice amb occ, added some smudges of color from there, it probably would've been better.
I would say to add some more discoloration to the metal. Is this just a diffuse pass? A spec map would probably make it look a lot better than how it is now. It also wouldn't hurt to see some perspective views.
OK, This isn't good because... I've inputted the settings you mention in the materials tab in diffuse slot and used the baking settings i normally use in the render setup Sad but I'm still getting the appearance of theses pesky shadows.
overall clean work, i do agree with most of archillesians comment though. The Fake boob look is because you added too much shadow in your diffuse Also the hairline should be a tad bit lower i think
@Hawt Koffee - Love the eye beams being moved into the mouth! Fits Sven super well! @Shock - Looks really strong! What process did you use for the diffuse textures? Polypaint then bake, or something different? They are really striking.
Finished the sculpt and did some texture experiments. Diffuse Map is: base colors + AO (multiply) + NormalGreenChannel (overlay & modified) + some minor tweaks (and copy pasted moon decals^^). I think that's a good start and I will work on from this.
Worked on improving the eye shader since I am using an old version of UE4. Added iris normal, more pronounced caustics and fake scattering by using wrap diffuse lighting. Vanilla UE4 eye shader on the left hand side.
It all depends of course, on how closely you're following the concept art but if you're trying for a straight-up or near straight-up exact rendition, then what you're dealing with there is obvious a submarine, not a spaceship. The diffuse textures look good. :) pf