One thing that a school can offer which can be hard to obtain yourself is a creative work environment with other like minded individuals around you. Given that the school offers a permanent workplace with a sufficient computer. They can also offer an opportunity to work in game projects with other students (not just art…
Really good work on the chair and guitar and decent presentation too. This character doesnt have the same level of polish or attention to detail. The vfx dont look good on that light saber wip thing, I can easily see the edges of the polys and because the contrast is so high with the background thats the first thing I look…
Justin_meisse. i have tried to learn programming too and I got so far with blitz basic, but I think you need to be able not just to program, but to also use it creatively and be a good problem solver. Trying to find a good programmer who is on the same page as you and is not working full time, is next to impossible. Then…
I'm redesigning the legs to look better but the overall look and feel will stay the same. That's why the toes currently aren't connected. The final look will have legs that look a bit more dexterous than the big dog and keep the wheels in the legs. The problem with that concept is that it is literally the big dog prototype…
I would first off say that the biggest offender is probably the lighting. Your choice of warm to cool comes off purple. I feel like that hurts the mood. Lighting is made creatively to lead the audiences eye. What in this piece would you want to be the focal point? My eye kind of jumps around alot on this piece with no real…
thanks, yea i may do that. i do enjoy having a loose concept then going crazy in the sculpt using that, its a creative process thing i guess. as far as the tongues i think your right. ive been thinking about how having all these unique tongues is going to take up way too much UV space and is going to take forever to UV…
An example would be just how quick it is in 3D coat to even cut a hole through the middle of another mesh, or add bevel cuts with a spline that I can edit and preview then undo and still edit the same spline to my liking. 2d grid plane snapping for details is also amazing. I've never really been a fan of the zbrush gizmo…
Ok i updated ninja UV on creative crash Ninja UV 3.7 1. added an option to delete history when running Ninja Mapping. This will speed up uv mapping 2. improved Auto Unfold guessing. It will now select between HV VH and Both 3. adjusted UI of the preview section 4. Added buttons to the UV Editor if you use the [UV editor]…
Irrespective whether you're a pro, hobbyist or student you never stop learning, period! So honestly I'd advise continue posting detailed critiques, don't stress yourself with what people may or may not think because if the recipient of your recommendation/s is non responsive, so be it! everyone is entitled too an opinion.…
Heartfordshire uni certainly has a nice course with some good teachers. I'm currently doing "Creative Computer Game Art" at Swansea Met uni in Wales, while its great for learning traditional art and concept work, they don't focus on teaching you 3D as much. It's kind of like... "Heres the principle behind it, now go try…