Sorry for the double post above -- Forum lag made me think that one of them was not there for several hours, so I did it twice :-/ Anyhow -- here is a progress update: The teeth and hands are pretty rough right now.. and the legs.. well .. This has been really a study for me, so I'm probably going to just layer hard armor…
Well, Maya. :) A program I have been allergic to ever since first opening it. But I am rather successful these days at avoiding it entirely so what gets my blood pressure up a bit instead is Unreal. Hate is too strong a word for it but everything in there seems to take so much time: please hold while we're saving or…
Hay guys, it's been like eight or nine days since my last update. So much for daily updates huh I didn't want to bore you with shots of random half-textured assets. Here's what I have been doing: I need to tweak the vertex-painted gradient on the dagger; it's too strong. Scrolls inspired by Identify/Town Portal scrolls…
Here is some code that might set you in a direction for loading data based on distance.... this is Unity Java.. I can make a C# version... give me a few minutes. Please note, this code is from when I started getting deeper into programming... will update the C# version. #pragma strictvar levelBackground : GameObject[];var…
Nice update Mira, I really like what you've done with the painted metal! I think some oily finger prints could look cool on the metal rim around the logo at the top of the blender and on the metal cup. The cup's looking a bit lifeless compared to the blender atm. If you look from the 3/4 view (left most WIP image) the…
My current job is web design/development, a few things come to mind by looking at your design: What php system do you plan on using? Wordpress, CakePHP, something from scratch? I don't see anything wrong with trying to map out the look of your site before actually coding it, but don't just go slicing the images up and…
Davision3D, Good new, bad news for Max 2009. Bad news: I'm going to chalk it up to a bug in the default max position controller. It seems to be an internal hard coded optimization is preventing the controller from being updated rapidly. Good news: There are a couple of workarounds. 1) If you change all your objects to TCB…
Update! I do not have much time for this project, and i update this as I can. I have funny render week for my animation commercial stuff. And if I have free time, I trying to spend it for this project. Anyway, now I working on armor. Made gauntlets, boots, pauldrons and other parts. Made better proportions. I don't really…
I"m kind of nervous at how she looks right now ;_; So I haven't taken any pictures of her full on. ^^; I sat down today and worked on my layouts for the finals and am mid-way through her pose. Once that's done I'll spend the next four or so days finalizing her textures..since they still have a long way to go. Since the…
Alright, another quick update before I head off too classes. I've done more work on my other two texture sheets. Overall though I am way behind. Hopefully I'll be able to kick it in to gear and get it mostly wrapped up by the end of the month. In general if a level is not quite done, I'll either plan to spend the next…